Shkreb_

Ukraine
129 matches tracked
Last updated:

How does Shkreb_ play?

K/R 0.74 ADR 82.0 from 129 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 70%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 51%
Clutch 1v2 won 28%+7 pp better than 87%
Clutch kills per match 1.5−0.1 better than 44%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+3 pp better than 67%
AWP share of kills 22%+11 pp better than 90%
K/D 0.95−0.02 better than 46%
Pistol kills per match 2.5
Knife kills 3 in 129 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.8 pp better than 90%
Rounds with 3K 4.9%+1.2 pp better than 94%
MVPs per match 2.3+0.2 better than 74%
4Ks and aces 5x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 4.1+0.2 better than 56%
Enemies flashed per round 0.33+0.08 better than 71%
Rounds with a death 78%+5 pp better than 8%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 81.8
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −86

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −68 ELO
28 matches · 39% wins
From match 5 of the day −60 ELO
26 matches · 38% wins
On Mondays −4 ELO, win rate 25%

Shkreb_ loses the most ELO in match 2 of the day: −68 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.07 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 26%
0.75 better than 72%
81.0 better than 66%
-
49% of 242 duels level
32% of 19 situations better than 31%
Ancient29
48% better than 49%
0.80 better than 89%
88.4 better than 92%
-
47% of 192 duels better than 37%
24% of 21 situations better than 21%
Dust 225
52% better than 58%
0.68 better than 37%
79.1 better than 56%
1.07-
53% of 125 duels better than 74%
50% of 12 situations better than 80%
Anubis10
50% -
0.79 -
89.8 -
-
58% of 40 duels -
33% of 6 situations -
Nuke10
30% -
0.64 -
68.8 -
-
56% of 45 duels -
33% of 12 situations -
Cache4
50% -
0.79 -
88.9 -
-
35% of 17 duels -
25% of 4 situations -
Inferno4
0% -
0.42 -
50.3 -
-
33% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shkreb_ plays

Biggest strength: Rounds with 3K at 4.9%. That is better than 94% of players on level 5. Most room to improve: Rounds with a death at 78%. That is better than only 8% of players on level 5. On average 16.2 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 52% win rate in 25 matches. In 60 matches with detailed stats: 5 4Ks and 1 aces. Shkreb_ loses the most ELO in match 2 of the day (−68 ELO, win rate 39%). Things go best on Dust 2 (+80 ELO, win rate 52%). Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −86. Unchanged in recent months: K/R at 0.74, ADR at 81.8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.