Shir0

Poland
On FACEIT since 2015 100 matches tracked 32 matches in 30 days
Last updated:

How does Shir0 play?

Rating 1.00 K/R 0.72 ADR 80.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 2.7
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 9x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 70%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether Shir0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −44 ELO
28 matches · 46% win rate

Shir0 loses the most ELO in match 2 of the day: −44 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 1.76 · Cache
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 39%
0.68 better than 24%
79.0 better than 43%
0.93 better than 20%
43% of 99 duels better than 12%
15% of 20 situations better than 5%
Ancient16
69% better than 95%
0.73 better than 47%
80.5 better than 52%
1.02 better than 53%
50% of 82 duels better than 43%
27% of 11 situations better than 22%
Dust 215
40% better than 16%
0.74 better than 58%
79.5 better than 48%
1.01 right on the average
50% of 72 duels right on the average
21% of 14 situations better than 12%
Anubis14
50% -
0.73 -
80.3 -
1.00-
43% of 49 duels -
22% of 9 situations -
Cache13
54% -
0.73 -
85.1 -
1.01-
52% of 62 duels -
33% of 9 situations -
Inferno8
50% -
0.65 -
73.0 -
0.92-
38% of 29 duels -
0% of 1 situations -
Nuke6
50% -
0.87 -
90.7 -
1.24-
56% of 27 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shir0 plays

Across 100 matches Shir0 averages K/R 0.72, ADR 80.4 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 33 of 100 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 79 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. Shir0 loses the most ELO in match 2 of the day (−44 ELO, win rate 46%). Things go best on Mirage (+32 ELO, win rate 48%). Last 30 days: 32 matches, win rate 50%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.