ShenG123

CN
54 matches tracked 18 matches in 30 days
Last updated:

How does ShenG123 play?

Rating 1.04 K/R 0.77 ADR 87.3 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 93%
AWP share of kills 13%+3 pp · Ø 10% better than 70%
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 2.4
Knife kills 1 in 54 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 2x 4K, 2 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.6 · Ø 4.3 better than 37%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, Win rate +25 pp, ELO +291
= Stayed the same
K/R at 0.78, ADR at 88.6
▼ Got worse
Headshots −9 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
45% better than 33%
0.78 better than 78%
90.0 better than 91%
1.03 better than 60%
58% of 110 duels better than 87%
22% of 9 situations better than 15%
Mirage15
60% better than 82%
0.75 better than 62%
87.2 better than 84%
1.05 better than 64%
51% of 67 duels better than 54%
40% of 10 situations better than 57%
Nuke6
50% -
0.78 -
86.2 -
1.07-
56% of 32 duels -
50% of 2 situations -
Ancient5
20% -
0.67 -
78.3 -
0.90-
50% of 16 duels -
100% of 2 situations -
Inferno5
60% -
0.89 -
93.9 -
1.23-
65% of 34 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShenG123 plays

Across 54 matches ShenG123 averages K/R 0.77, ADR 87.3 and a rating of 1.04. Biggest strength: Opening duels won at 59%, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 16.4 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 19 it was below 0.90. In 33 matches with detailed stats: 2 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. Things go best on Dust 2 (+54 ELO, win rate 45%). Match no. 1 of the day goes best: 58% win rate, −25 ELO. Improved over the last three months: Rating +0.07, Win rate +25 pp, ELO +291. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.78, ADR at 88.6. Last 30 days: 18 matches, win rate 67%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.