ShellShock12

GE
101 matches tracked 25 matches in 30 days
Last updated:

How does ShellShock12 play?

Rating 1.05 (from 50 matches) K/R 0.77 ADR 81.8 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 36% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 7%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 58%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 34%
AWP share of kills 12%+1 pp better than 65%
K/D 1.13+0.10 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 101 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 76%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 12x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 5.1+1.0 better than 78%
Enemies flashed per round 0.35+0.05 better than 65%
Rounds with a death 68%−4.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 101 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 34%
0.77 better than 65%
83.7 better than 65%
0.98–
59% of 92 duels better than 86%
56% of 25 situations better than 90%
Mirage16
50% better than 42%
0.75 better than 54%
82.6 better than 60%
1.02–
49% of 35 duels better than 34%
38% of 8 situations better than 47%
Ancient15
53% level
0.73 better than 44%
74.2 better than 15%
1.07–
65% of 26 duels better than 97%
27% of 11 situations better than 25%
Anubis12
58% –
0.74 –
82.8 –
0.92–
58% of 33 duels –
30% of 10 situations –
Cache9
44% –
0.85 –
85.1 –
1.24–
54% of 13 duels –
17% of 6 situations –
Inferno7
71% –
0.73 –
82.2 –
1.34–
65% of 17 duels –
60% of 5 situations –
Nuke6
83% –
0.82 –
77.6 –
1.04–
74% of 23 duels –
25% of 4 situations –
Vertigo3
67% –
0.91 –
91.9 –
1.06–
50% of 8 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ShellShock12 plays

Across 101 matches ShellShock12 averages K/R 0.77 and ADR 81.8; the rating across the 50 rated matches is 1.05. Biggest strength: Opening duels won at 59%. That is better than 94% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 16.7 kills per match, 48% of them headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 13 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Things go best in match 3 of the day (+26 ELO, win rate 65%). Last 30 days: 25 matches, win rate 52%, ELO balance −36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.