ShavlU

Russia
269 matches tracked 87 matches in 30 days
Last updated:

How does ShavlU play?

Rating 1.05 (from 189 matches) K/R 0.74 ADR 79.4 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.06+0.03 · Ø 1.03 better than 64%
Pistol kills per match 2.5
Knife kills 1 in 269 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 71%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 26x 4K, 2 aces in 189 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.6, Headshots at 54%, Win rate at 48%
▼ Got worse
ELO −273

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
39 matches · 51% win rate
On Mirage −30 ELO
76 matches · 45% win rate
On Thursdays −22 ELO, win rate 39%

ShavlU loses the most ELO on Ancient: −50 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
45% better than 27%
0.72 better than 40%
77.2 better than 32%
1.01 better than 43%
53% of 259 duels better than 62%
43% of 58 situations better than 66%
Dust 272
49% better than 40%
0.75 better than 58%
81.5 better than 57%
1.08 better than 67%
61% of 238 duels better than 93%
34% of 44 situations better than 40%
Anubis41
46% better than 30%
0.70 better than 30%
76.7 better than 24%
1.01 better than 41%
51% of 149 duels better than 45%
33% of 24 situations better than 38%
Ancient39
51% better than 47%
0.79 better than 76%
84.0 better than 67%
1.09 better than 75%
57% of 127 duels better than 80%
27% of 22 situations better than 22%
Nuke25
48% better than 25%
0.78 better than 60%
81.3 better than 50%
1.10 better than 64%
48% of 83 duels better than 29%
33% of 15 situations better than 34%
Inferno9
67% -
0.81 -
78.7 -
1.07-
65% of 31 duels -
80% of 5 situations -
Cache7
43% -
0.66 -
71.8 -
0.93-
45% of 29 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShavlU plays

Across 269 matches ShavlU averages K/R 0.74 and ADR 79.4; the rating across the 189 rated matches is 1.05. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Ancient with a 51% win rate in 39 matches. In 75 of 189 matches the rating was 1.10 or higher (40%), in 65 it was below 0.90. In 189 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. ShavlU loses the most ELO on Ancient (−50 ELO, win rate 51%). Things go best on Dust 2 (+78 ELO, win rate 49%). Match no. 3 of the day goes best: 53% win rate, −55 ELO. Got weaker: ELO −273. Unchanged in recent months: K/R at 0.75, ADR at 80.6, Headshots at 54%, Win rate at 48%. Last 30 days: 87 matches, win rate 48%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.