Shank--
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (50%).
Clutch
Weakness9% of 1v2s won and so well below the average (20%).
Weapons and aim
Average0.78 K/D and so well below the average (1.00).
Impact
WeaknessExactly 2 kills in 8.5% of rounds and so well below the average (13.1%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: October 2026 with 0.59.
Rating, 1.00 is an average match
Best month: August 2026 with 0.83.
Damage per round (ADR)
Best month: October 2026 with 75.9.
Share of headshot kills
Best month: September 2026 with 52%.
Matches won (win rate)
Best month: September 2026 with 60%.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 24 · Nuke
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.48 · Mirage
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shank-- plays
Across 40 matches Shank-- averages K/R 0.56, ADR 67.3 and a rating of 0.81. Biggest strength: Utility hit rate at 39%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.81, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.2 kills per match with 51% headshots. In 5 of 40 matches the rating was 1.10 or higher (13%), in 24 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.83. Last 30 days: 5 matches, win rate 60%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.