ShaneReem

Russia
On FACEIT since 2026 42 matches tracked 24 matches in 30 days
Last updated:

How does ShaneReem play?

Rating 0.96 K/R 0.69 ADR 76.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 6
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

ShaneReem gets the first kill in 7 of 100 rounds. 3 percentage points below the level 6 average (10%).

Rounds with first kill 7%−3 pp better than 10%
Opening duels won 46%−4 pp better than 20%

Clutch

Average
Last one alive

ShaneReem wins 34 of 100 1v2s. 12 percentage points above the level 6 average (22%).

Clutch 1v1 won 27%−11 pp better than 9%
Clutch 1v2 won 34%+12 pp better than 97%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.99 kills per death. On par with the level 6 average (0.99).

Headshot rate 46%+1 pp better than 55%
AWP share of kills 0%−11 pp better than 2%
K/D 0.990.00 on par
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

ShaneReem gets exactly 3 kills in 3.0 of 100 rounds. 0.9 percentage points below the level 6 average (3.9%).

2K rounds 13.6%+0.7 pp better than 67%
3K rounds 3.0%−0.9 pp better than 18%
MVPs per match 1.9−0.3 better than 20%
4Ks and aces 2x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.65 enemies flashed per round (65 per 100 rounds). 0.39 above the level 6 average (0.26).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 4.6+0.6 better than 65%
Enemies flashed per round 0.65+0.39 better than 99%
Deaths per round 70%−3 pp better than 83%

Progress

One value per month, dashed line is the level 6 average
Whether ShaneReem is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.58
SepOct

Patterns

Soon this shows where ShaneReem loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 26 · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 79%
0.73 better than 55%
79.1 better than 49%
1.04 better than 66%
53% of 60 duels better than 69%
25% of 20 situations better than 18%
Dust 212
50% -
0.61 -
72.5 -
0.85-
43% of 40 duels -
75% of 4 situations -
Ancient6
67% -
0.72 -
81.3 -
0.96-
43% of 21 duels -
0% of 1 situations -
Cache4
25% -
0.83 -
87.2 -
1.13-
38% of 8 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShaneReem plays

Across 42 matches ShaneReem averages K/R 0.69, ADR 76.9 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 6 players. Most room to improve: Clutch 1v1 won at 27%, better than only 9% of level 6 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 13 of 42 matches the rating was 1.10 or higher (31%), in 16 it was below 0.90. In 42 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 24 matches, win rate 54%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.