Shadow_Eagle

Denmark
On FACEIT since 2016 168 matches tracked 40 matches in 30 days
ELO ▲ 105
3,289
30-day peak: 3,432
Rank EU ▲ 123 places
#2,361 #87 in DK
30 days · before #2,484 · best #2,341
Last updated:

How does Shadow_Eagle play?

Rating 1.17 (from 95 matches) K/R 0.82 ADR 84.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 95 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 61%+10 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 31%+20 pp better than 97%
K/D 1.24+0.20 better than 94%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 19x 4K, 4 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 66%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp, ELO +230
= Stayed the same
K/R at 0.81
▼ Got worse
ADR −6.0, Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.81 (at the start 0.84).

Patterns

From the last 168 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −121 ELO
42 matches · 43% wins
On Anubis −59 ELO
31 matches · 58% wins
Between 12:00 and 18:00 −246 ELO, win rate 41%
On Tuesdays −136 ELO, win rate 50%

Shadow_Eagle loses the most ELO in match 2 of the day: −121 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
55% better than 55%
0.83 better than 86%
83.9 better than 60%
1.16 better than 86%
58% of 161 duels better than 83%
46% of 35 situations better than 70%
Nuke32
63% better than 70%
0.84 better than 85%
86.7 better than 74%
1.28 better than 94%
69% of 129 duels better than 98%
42% of 19 situations better than 59%
Anubis31
58% better than 68%
0.86 better than 93%
88.0 better than 82%
1.25-
60% of 125 duels better than 88%
36% of 22 situations better than 44%
Cache20
50% -
0.79 -
82.2 -
1.14-
60% of 86 duels -
47% of 15 situations -
Dust 212
67% -
0.79 -
79.8 -
1.10-
53% of 57 duels -
55% of 11 situations -
Inferno12
67% -
0.78 -
80.4 -
1.08-
53% of 51 duels -
40% of 5 situations -
Mirage12
50% -
0.78 -
83.0 -
1.04-
66% of 41 duels -
25% of 8 situations -
Vertigo4
25% -
0.73 -
80.1 -
0.96-
67% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shadow_Eagle plays

Across 168 matches Shadow_Eagle averages K/R 0.82 and ADR 84.3; the rating across the 95 rated matches is 1.17. Biggest strength: Opening duels won at 61%. That is better than 97% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 17.8 kills per match, 40% of them headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 54 of 95 matches the rating was 1.10 or higher (57%), in 29 it was below 0.90. In 95 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.24. Shadow_Eagle loses the most ELO in match 2 of the day (−121 ELO, win rate 43%). Things go best on Nuke (+142 ELO, win rate 63%). Improved over the last three months: Win rate +11 pp, ELO +230. Got weaker: ADR −6.0, Headshots −7 pp. Unchanged in recent months: K/R at 0.81. Last 30 days: 40 matches, win rate 58%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.