ShEdLeTsKiY

Russia
37 matches tracked 37 matches in 30 days
Last updated:

How does ShEdLeTsKiY play?

Rating 1.14 K/R 0.83 ADR 89.6 from 37 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 37 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More damage per round than the level 10 average.
Multi-killsClutcherDamage
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 60%+21 pp better than 99%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 11%0 pp level
K/D 1.12+0.09 better than 76%
Pistol kills per match 2.8
Knife kills 2 in 37 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.8%+3.5 pp better than 97%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 8x 4K, 2 aces in 37 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.08−0.22 better than 2%
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.97.

Patterns

From the last 37 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −2 ELO
23 matches · 43% wins

ShEdLeTsKiY loses the most ELO on Mirage: −2 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.81 · Cache
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 37 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 18%
0.82 better than 82%
91.1 better than 89%
1.10 better than 69%
52% of 113 duels level
59% of 17 situations better than 94%
Dust 27
71% –
0.93 –
95.4 –
1.31–
50% of 36 duels –
67% of 3 situations –
Anubis4
50% –
0.60 –
72.3 –
0.82–
50% of 18 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How ShEdLeTsKiY plays

Across 37 matches ShEdLeTsKiY averages K/R 0.83, ADR 89.6 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 60%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.2. That is better than only 6% of players on level 10. On average 18.6 kills per match, 58% of them headshots. In 21 of 37 matches the rating was 1.10 or higher (57%), in 10 it was below 0.90. In 37 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.35. ShEdLeTsKiY loses the most ELO on Mirage (−2 ELO, win rate 43%). Last 30 days: 37 matches, win rate 51%, ELO balance −52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.