Sh1d0v

Russia
172 matches tracked 49 matches in 30 days
Last updated:

How does Sh1d0v play?

Rating 0.90 (from 122 matches) K/R 0.64 ADR 71.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 29%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 9x 4K, 1 ace in 91 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.64, ADR at 72.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −104 ELO
59 matches · 39% win rate
On Mirage −52 ELO
63 matches · 44% win rate
Between 12:00 and 18:00 −54 ELO, win rate 37%
On Fridays −57 ELO, win rate 32%

Sh1d0v loses the most ELO in match 1 of the day: −104 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
44% better than 28%
0.63 better than 10%
70.7 better than 10%
0.90 better than 15%
43% of 180 duels better than 13%
41% of 22 situations better than 62%
Dust 251
55% better than 68%
0.65 better than 15%
71.9 better than 11%
0.94 better than 26%
51% of 137 duels better than 54%
43% of 21 situations better than 64%
Ancient18
39% better than 17%
0.61 better than 5%
74.4 better than 18%
0.78-
50% of 28 duels better than 44%
14% of 7 situations better than 6%
Anubis14
36% -
0.68 -
73.9 -
1.04-
57% of 30 duels -
0% of 5 situations -
Nuke14
29% -
0.63 -
71.3 -
0.81-
42% of 33 duels -
40% of 5 situations -
Inferno7
43% -
0.60 -
66.9 -
0.88-
50% of 14 duels -
50% of 2 situations -
Cache4
50% -
0.59 -
72.3 -
1.00-
30% of 10 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sh1d0v plays

Across 172 matches Sh1d0v averages K/R 0.64 and ADR 71.7; the rating across the 122 rated matches is 0.90. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: Damage per round (ADR) at 71.7, better than only 6% of level 9 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 51 matches. In 30 of 122 matches the rating was 1.10 or higher (25%), in 63 it was below 0.90. In 91 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. Sh1d0v loses the most ELO in match 1 of the day (−104 ELO, win rate 39%). Things go best in match 2 of the day (+24 ELO, win rate 51%). Match no. 2 of the day goes best: 51% win rate, +24 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.64, ADR at 72.4. Last 30 days: 49 matches, win rate 49%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.