Sevv

USA
174 matches tracked 14 matches in 30 days
ELO ▼ 77
2,239
30-day peak: 2,316
Rank NA ▼ 811 places
#3,679 #1,527 in US
30 days · before #2,868 · best #2,834
Last updated:

How does Sevv play?

Rating 1.02 (from 109 matches) K/R 0.73 ADR 80.2 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−14 pp better than 4%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 12%+1 pp better than 62%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.0
Knife kills 3 in 166 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.7 pp better than 10%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 20x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.67+0.37 better than 99%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +8 pp, ELO +118
= Stayed the same
K/R at 0.73, ADR at 80.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −37 ELO
26 matches · 42% wins
From match 5 of the day −35 ELO
37 matches · 38% wins
Between 18:00 and 24:00 ±0 ELO, win rate 33%
On Mondays −19 ELO, win rate 35%

Sevv loses the most ELO in match 3 of the day: −37 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Longest win streak: 10 wins in a row · Cache
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 30%
0.73 better than 42%
79.5 better than 42%
0.97 better than 27%
52% of 260 duels level
26% of 38 situations better than 18%
Dust 231
45% better than 25%
0.77 better than 62%
82.4 better than 57%
1.06 better than 56%
58% of 111 duels better than 84%
25% of 20 situations better than 18%
Anubis22
45% better than 25%
0.75 better than 53%
82.2 better than 57%
1.10 better than 70%
55% of 76 duels better than 67%
46% of 13 situations better than 72%
Nuke20
75% better than 96%
0.76 better than 56%
84.6 better than 67%
1.06-
62% of 97 duels better than 92%
38% of 13 situations level
Cache17
47% -
0.71 -
76.6 -
1.09-
53% of 68 duels -
0% of 10 situations -
Inferno7
57% -
0.60 -
71.0 -
0.89-
42% of 31 duels -
33% of 6 situations -
Ancient6
33% -
0.64 -
76.3 -
0.75-
32% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sevv plays

Across 166 matches Sevv averages K/R 0.73 and ADR 80.2; the rating across the 109 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 16.1 kills per match, 45% of them headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 42 of 109 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. Sevv loses the most ELO in match 3 of the day (−37 ELO, win rate 42%). Things go best in match 2 of the day (+43 ELO, win rate 66%). Improved over the last three months: Win rate +8 pp, ELO +118. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.2. Last 30 days: 14 matches, win rate 50%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.