Seryx

Turkey
On FACEIT since 2022 192 matches tracked 40 matches in 30 days
Last updated:

How does Seryx play?

Rating 1.13 (from 49 matches) K/R 0.80 ADR 80.3 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 9
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+7 pp better than 99%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−9 pp better than 8%
AWP share of kills 53%+42 pp better than 99%
K/D 1.12+0.12 better than 86%
Pistol kills per match 3.5
Knife kills 4 in 192 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+3.0 pp better than 97%
Rounds with 3K 4.5%+0.6 pp better than 73%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 30x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.7−1.6 better than 14%
Enemies flashed per round 0.22−0.06 better than 35%
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.06, ADR +6.2, Headshots +3 pp
= Stayed the same
Win rate at 49%
▼ Got worse
ELO −61

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.82 (at the start 0.76).

Patterns

From the last 192 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −32 ELO
24 matches · 33% wins
On Dust 2 −22 ELO
74 matches · 53% wins
Between 0:00 and 6:00 −24 ELO, win rate 36%
On Saturdays −48 ELO, win rate 36%

Seryx loses the most ELO in match 4 of the day: −32 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Inferno
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
53% better than 58%
0.83 better than 90%
85.1 better than 75%
1.17 better than 90%
61% of 487 duels better than 93%
43% of 58 situations better than 63%
Anubis40
43% better than 24%
0.77 better than 70%
77.8 better than 36%
1.04-
55% of 274 duels better than 76%
69% of 13 situations better than 98%
Inferno30
50% better than 38%
0.81 better than 84%
78.2 better than 38%
1.25-
58% of 145 duels better than 81%
37% of 27 situations better than 45%
Cache18
39% -
0.75 -
75.8 -
0.87-
51% of 128 duels -
33% of 15 situations -
Mirage18
61% better than 84%
0.79 better than 78%
77.6 better than 37%
1.01-
55% of 112 duels better than 75%
25% of 8 situations better than 16%
Ancient10
40% -
0.75 -
74.7 -
1.67-
56% of 52 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seryx plays

Across 192 matches Seryx averages K/R 0.80 and ADR 80.3; the rating across the 49 rated matches is 1.13. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 9. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 9. On average 17.3 kills per match, 39% of them headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 26 of 49 matches the rating was 1.10 or higher (53%), in 15 it was below 0.90. In 132 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. Seryx loses the most ELO in match 4 of the day (−32 ELO, win rate 33%). Things go best on Anubis (+10 ELO, win rate 43%). Improved over the last three months: K/R +0.06, ADR +6.2, Headshots +3 pp. Got weaker: ELO −61. Unchanged in recent months: Win rate at 49%. Last 30 days: 40 matches, win rate 55%, ELO balance +44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.