Seety

IM
159 matches tracked 60 matches in 30 days
Last updated:

How does Seety play?

Rating 1.03 K/R 0.74 ADR 80.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 1.03+0.01 · Ø 1.02 better than 60%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 77%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 21x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +78
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.0
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −11 ELO
29 matches · 41% win rate
On Dust 2 −4 ELO
30 matches · 33% win rate
Between 0:00 and 6:00 +47 ELO, win rate 33%
On Tuesdays ±0 ELO, win rate 37%

Seety loses the most ELO on Anubis: −11 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.03 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 38%
0.74 better than 57%
80.6 better than 56%
1.02 better than 55%
50% of 325 duels right on the average
37% of 35 situations better than 50%
Dust 230
33% better than 6%
0.76 better than 70%
83.0 better than 69%
1.04 better than 62%
53% of 142 duels better than 66%
36% of 22 situations better than 45%
Anubis29
41% better than 21%
0.77 better than 71%
84.3 better than 72%
1.08 better than 74%
58% of 113 duels better than 87%
28% of 18 situations better than 26%
Ancient23
57% better than 70%
0.78 better than 75%
80.6 better than 46%
1.10 better than 81%
46% of 103 duels better than 23%
60% of 20 situations better than 91%
Cache7
43% -
0.69 -
75.4 -
0.98-
41% of 27 duels -
25% of 4 situations -
Inferno4
25% -
0.48 -
57.2 -
0.61-
39% of 23 duels -
-
Nuke4
50% -
0.77 -
89.9 -
1.03-
38% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seety plays

Across 159 matches Seety averages K/R 0.74, ADR 80.8 and a rating of 1.03. Most room to improve: Utility hit rate at 29%, better than only 14% of level 9 players. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 59 of 159 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 116 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. Seety loses the most ELO on Anubis (−11 ELO, win rate 41%). Things go best in match 1 of the day (+28 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +28 ELO. Improved over the last three months: Win rate +5 pp, ELO +78. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.0. Last 30 days: 60 matches, win rate 52%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.