SeekerCS

IN
113 matches tracked
ELO ▼ 283
1,645
30-day peak: 1,928
Rank SEA ▼ 155,152 places
#164,331
30 days · prev. #9,179 · best #9,179
Last updated:

How does SeekerCS play?

Rating 0.92 K/R 0.66 ADR 71.3 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 0.91−0.10 · Ø 1.01 better than 15%
Pistol kills per match 2.6
Knife kills 8 in 113 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 32%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 7x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 49%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether SeekerCS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: July 2026 with 0.73.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +10 ELO
26 matches · 35% win rate
Between 6:00 and 12:00 −17 ELO, win rate 43%

SeekerCS loses the most ELO in match 2 of the day: +10 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Ancient
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 63%
0.68 better than 27%
71.0 better than 9%
0.96 better than 33%
49% of 174 duels better than 41%
36% of 25 situations right on the average
Mirage33
45% better than 32%
0.64 better than 12%
71.1 better than 11%
0.87 better than 9%
50% of 145 duels right on the average
39% of 31 situations better than 55%
Inferno17
47% better than 31%
0.62 better than 11%
69.4 better than 8%
0.84 better than 7%
45% of 87 duels better than 20%
57% of 7 situations better than 87%
Ancient11
45% -
0.63 -
69.9 -
0.90-
45% of 47 duels -
0% of 4 situations -
Cache6
50% -
0.72 -
79.4 -
0.92-
63% of 27 duels -
29% of 7 situations -
Anubis5
60% -
0.72 -
77.5 -
1.01-
55% of 29 duels -
67% of 3 situations -
Nuke3
100% -
0.83 -
67.2 -
1.24-
88% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SeekerCS plays

Across 113 matches SeekerCS averages K/R 0.66, ADR 71.3 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 89% of level 8 players. Most room to improve: Damage per round (ADR) at 71.3, better than only 7% of level 8 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 53% win rate in 38 matches. In 28 of 113 matches the rating was 1.10 or higher (25%), in 56 it was below 0.90. In 84 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. SeekerCS loses the most ELO in match 2 of the day (+10 ELO, win rate 35%). Things go best on Dust 2 (+32 ELO, win rate 53%). Match no. 3 of the day goes best: 60% win rate, +25 ELO. Last 30 days: 9 matches, win rate 44%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.