Scruul

Sweden
192 matches tracked 42 matches in 30 days
Last updated:

How does Scruul play?

Rating 1.00 (from 167 matches) K/R 0.69 ADR 77.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.02+0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 10%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 10x 4K, 2 aces in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +51
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 77.9, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −49 ELO
34 matches · 59% win rate
In match 1 of the day +46 ELO
65 matches · 43% win rate
On Saturdays −25 ELO, win rate 38%

Scruul loses the most ELO on Cache: −49 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 57%
0.72 better than 39%
83.4 better than 63%
1.05 better than 55%
60% of 202 duels better than 89%
33% of 24 situations better than 36%
Mirage36
42% better than 17%
0.67 better than 18%
72.7 better than 13%
0.97 better than 27%
57% of 88 duels better than 80%
36% of 25 situations better than 41%
Cache34
59% -
0.73 -
80.9 -
1.06-
55% of 114 duels -
41% of 22 situations -
Inferno28
61% better than 70%
0.60 better than 3%
69.9 better than 5%
0.89 better than 7%
56% of 72 duels better than 64%
50% of 6 situations better than 79%
Ancient21
48% better than 36%
0.74 better than 47%
78.4 better than 33%
1.01 better than 42%
53% of 99 duels better than 58%
45% of 11 situations better than 69%
Nuke12
42% -
0.67 -
75.8 -
0.94-
60% of 43 duels -
43% of 7 situations -
Anubis10
70% -
0.63 -
70.0 -
0.84-
40% of 25 duels -
33% of 3 situations -
Overpass3
33% -
0.75 -
71.3 -
1.13-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Scruul plays

Across 192 matches Scruul averages K/R 0.69 and ADR 77.0; the rating across the 167 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 58 of 167 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 114 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. Scruul loses the most ELO on Cache (−49 ELO, win rate 59%). Things go best on Ancient (+36 ELO, win rate 48%). Match no. 4 of the day goes best: 80% win rate, +23 ELO. Improved over the last three months: Win rate +5 pp, ELO +51. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 77.9, Headshots at 48%. Last 30 days: 42 matches, win rate 50%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.