Scatoo

AR
On FACEIT since 2022 21 matches tracked 19 matches in 30 days
Last updated:

How does Scatoo play?

Rating 1.05 K/R 0.71 ADR 75.0 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 24% no comparison
Clutch 1v2 won 14% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.09 K/D and so clearly above the average (0.95).

Headshot rate 51%+8 pp · Ø 43% better than 89%
AWP share of kills 0% no comparison
K/D 1.09+0.14 · Ø 0.95 better than 94%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.1).

2K rounds 10.5% no comparison
3K rounds 3.5% no comparison
MVPs per match 1.4−0.7 · Ø 2.1 better than 2%
4Ks and aces 5x 4K, 1 ace in 19 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 2.2 no comparison
Enemies flashed per round 0.39 no comparison
Deaths per round 65%−8 pp · Ø 73% better than 99%

Patterns

Soon this shows where Scatoo loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Inferno
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 23 · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
55% -
0.71 -
76.9 -
1.04-
41% of 34 duels -
14% of 14 situations -
Inferno4
75% -
0.85 -
76.4 -
1.29-
55% of 11 duels -
50% of 2 situations -
Mirage4
75% -
0.48 -
57.7 -
0.79-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scatoo plays

Across 21 matches Scatoo averages K/R 0.71, ADR 75.0 and a rating of 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 4 players. Averages 14.8 kills per match with 51% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 8 it was below 0.90. In 19 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 19 matches, win rate 63%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.