Sbodd
Name history of Sbodd
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.66).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: August 2026 with 83.7. Last 3 months: 83.0 (at the start 72.5).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months unchanged at 51%.
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 51% (at the start 50%).
Best month: September 2026 with 1,560. Last 3 months: 1,560 (at the start 1,305).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Sbodd loses the most ELO in match 2 of the day: ±0 ELO, 30% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.14 · Inferno
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 40 · Ancient
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sbodd plays
Biggest strength: Opening duels won at 55%. That is better than 85% of players on level 8. Most room to improve: Clutch 1v1 won at 32%. That is better than only 20% of players on level 8. On average 16.3 kills per match, 51% of them headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 110 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. Sbodd loses the most ELO in match 2 of the day (±0 ELO, win rate 30%). Things go best in match 1 of the day (+130 ELO, win rate 56%). Improved over the last three months: K/R +0.10, ADR +10.5, ELO +255. Unchanged in recent months: Headshots at 51%, Win rate at 51%.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.