Sbodd

Belgium
132 matches tracked
Last updated:

How does Sbodd play?

K/R 0.75 ADR 81.3 from 132 matches
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 29%+7 pp better than 89%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 7%−3 pp better than 40%
K/D 1.02+0.02 better than 57%
Pistol kills per match 2.5
Knife kills 3 in 132 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 75%
Rounds with 3K 4.1%+0.2 pp better than 58%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 13x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 70%
Utility damage per round 4.8+0.6 better than 66%
Enemies flashed per round 0.35+0.07 better than 72%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.10, ADR +10.5, ELO +255
= Stayed the same
Headshots at 51%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.66).

Patterns

From the last 132 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
23 matches · 30% wins
On Mondays +28 ELO, win rate 43%

Sbodd loses the most ELO in match 2 of the day: ±0 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.14 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 68%
0.74 better than 56%
79.3 better than 49%
0.66-
54% of 209 duels better than 71%
29% of 28 situations better than 25%
Dust 231
35% better than 9%
0.70 better than 36%
75.6 better than 26%
-
42% of 124 duels better than 11%
33% of 18 situations better than 37%
Ancient25
48% better than 38%
0.80 better than 86%
86.4 better than 81%
-
58% of 165 duels better than 87%
43% of 14 situations better than 59%
Anubis16
56% better than 68%
0.82 better than 88%
86.6 better than 83%
-
54% of 56 duels better than 70%
36% of 11 situations better than 45%
Inferno11
73% -
0.73 -
86.6 -
1.14-
41% of 37 duels -
0% of 4 situations -
Nuke5
60% -
0.70 -
73.6 -
-
60% of 15 duels -
50% of 2 situations -
Cache3
33% -
0.68 -
80.7 -
-
42% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sbodd plays

Biggest strength: Opening duels won at 55%. That is better than 85% of players on level 8. Most room to improve: Clutch 1v1 won at 32%. That is better than only 20% of players on level 8. On average 16.3 kills per match, 51% of them headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 110 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. Sbodd loses the most ELO in match 2 of the day (±0 ELO, win rate 30%). Things go best in match 1 of the day (+130 ELO, win rate 56%). Improved over the last three months: K/R +0.10, ADR +10.5, ELO +255. Unchanged in recent months: Headshots at 51%, Win rate at 51%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.