SaykoFN

Ukraine
96 matches tracked 40 matches in 30 days
Last updated:

How does SaykoFN play?

Rating 1.03 K/R 0.74 ADR 81.5 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 96 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherEntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 91%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.04+0.03 · Ø 1.01 better than 67%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
Whether SaykoFN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.90 · Nuke

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 68%
0.70 better than 35%
78.6 better than 43%
0.99 better than 45%
45% of 172 duels better than 20%
56% of 18 situations better than 90%
Dust 218
50% right on the average
0.80 better than 83%
85.7 better than 79%
1.11 better than 83%
44% of 102 duels better than 15%
27% of 15 situations better than 25%
Ancient12
67% -
0.65 -
77.7 -
0.90-
42% of 85 duels -
33% of 6 situations -
Anubis10
70% -
0.83 -
83.8 -
1.18-
63% of 54 duels -
45% of 11 situations -
Nuke8
38% -
0.87 -
94.7 -
1.25-
55% of 33 duels -
75% of 4 situations -
Inferno7
57% -
0.73 -
84.4 -
0.99-
41% of 39 duels -
0% of 1 situations -
Cache5
40% -
0.71 -
75.1 -
1.01-
53% of 19 duels -
60% of 5 situations -
Vertigo3
67% -
0.66 -
71.3 -
0.81-
59% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaykoFN plays

Across 96 matches SaykoFN averages K/R 0.74, ADR 81.5 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 16.9 kills per match with 56% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 38 of 96 matches the rating was 1.10 or higher (40%), in 37 it was below 0.90. In 96 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. Last 30 days: 40 matches, win rate 55%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.