Sawanjio

JP
111 matches tracked
Last updated:

How does Sawanjio play?

Rating 1.00 (from 107 matches) K/R 0.68 ADR 73.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 107 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 21%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 6%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.02 · Ø 1.03 better than 34%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.0%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 3%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 2%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 60%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −8.1, Win rate −9 pp, ELO −297

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.63 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −107 ELO
30 matches · 47% win rate
In match 3 of the day −51 ELO
21 matches · 43% win rate
On Anubis −26 ELO
20 matches · 60% win rate

Sawanjio loses the most ELO on Ancient: −107 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
47% better than 29%
0.70 better than 24%
74.0 better than 13%
1.01 better than 38%
43% of 103 duels better than 9%
60% of 25 situations better than 92%
Dust 229
41% better than 14%
0.71 better than 31%
73.8 better than 14%
1.01 better than 35%
46% of 84 duels better than 17%
44% of 16 situations better than 66%
Anubis20
60% better than 71%
0.65 better than 10%
71.6 better than 6%
0.94 better than 17%
56% of 52 duels better than 73%
45% of 20 situations better than 69%
Cache17
53% -
0.66 -
73.6 -
1.02-
49% of 41 duels -
50% of 12 situations -
Mirage13
54% -
0.70 -
77.0 -
1.04-
61% of 44 duels -
37% of 19 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sawanjio plays

Across 111 matches Sawanjio averages K/R 0.68 and ADR 73.7; the rating across the 107 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 40 of 107 matches the rating was 1.10 or higher (37%), in 44 it was below 0.90. In 30 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. Sawanjio loses the most ELO on Ancient (−107 ELO, win rate 47%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.14, ADR −8.1, Win rate −9 pp, ELO −297.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.