Sasha2016zxc

KR
On FACEIT since 2023 176 matches tracked 34 matches in 30 days
ELO ▼ 10
2,937
30-day peak: 3,006
Rank EU ▼ 2,497 places
#9,919 #198 in KR
30 days · before #7,422 · best #7,422
Last updated:

How does Sasha2016zxc play?

Rating 1.00 (from 133 matches) K/R 0.74 ADR 82.6 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 22%+11 pp better than 87%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.3
Knife kills 5 in 176 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 17x 4K, 1 ace in 135 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.5−1.6 better than 9%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.10, ADR −9.3, Headshots −4 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.82).

Patterns

From the last 176 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
55 matches · 45% wins
On Saturdays −181 ELO, win rate 27%

Sasha2016zxc loses the most ELO on Dust 2: −53 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 63%
0.77 better than 63%
83.2 better than 63%
1.07 better than 62%
54% of 309 duels better than 64%
31% of 39 situations better than 28%
Dust 255
45% better than 25%
0.73 better than 44%
83.7 better than 64%
0.96 better than 23%
45% of 357 duels better than 17%
47% of 17 situations better than 77%
Nuke17
41% better than 9%
0.69 better than 26%
77.8 better than 36%
0.90-
37% of 71 duels better than 1%
50% of 2 situations better than 78%
Anubis13
54% -
0.62 -
74.0 -
0.93-
49% of 53 duels -
67% of 3 situations -
Ancient8
50% -
0.87 -
93.5 -
1.20-
49% of 39 duels -
29% of 7 situations -
Cache6
50% -
0.68 -
80.8 -
0.88-
58% of 36 duels -
-
Inferno4
0% -
0.70 -
82.7 -
0.65-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sasha2016zxc plays

Across 176 matches Sasha2016zxc averages K/R 0.74 and ADR 82.6; the rating across the 133 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Utility damage per round at 2.5. That is better than only 9% of players on level 10. On average 16.3 kills per match, 56% of them headshots. The strongest map is Mirage with a 55% win rate in 73 matches. In 49 of 133 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 135 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: September 2026 at 1.11. Sasha2016zxc loses the most ELO on Dust 2 (−53 ELO, win rate 45%). Things go best on Mirage (+214 ELO, win rate 55%). Got weaker: K/R −0.10, ADR −9.3, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 34 matches, win rate 44%, ELO balance +2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.