SalvoN-

TN
On FACEIT since 2016 178 matches tracked 64 matches in 30 days
Last updated:

How does SalvoN- play?

Rating 1.06 K/R 0.75 ADR 80.4 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 95%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 68%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 84%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 52%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 80.5, ELO at 2,702
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
24 matches · 33% win rate
In match 3 of the day −29 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 +23 ELO, win rate 38%
On Fridays −32 ELO, win rate 42%

SalvoN- loses the most ELO on Anubis: −53 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 54%
0.76 right on the average
81.3 better than 46%
1.09 better than 62%
56% of 251 duels better than 72%
42% of 36 situations better than 60%
Dust 249
53% right on the average
0.74 better than 43%
79.7 better than 39%
1.04 better than 42%
54% of 194 duels better than 61%
58% of 24 situations better than 91%
Inferno25
60% better than 59%
0.86 better than 79%
90.6 better than 74%
1.22 better than 76%
53% of 106 duels better than 39%
38% of 16 situations better than 47%
Anubis24
33% better than 4%
0.75 right on the average
79.8 better than 40%
1.04 better than 45%
53% of 89 duels better than 55%
27% of 26 situations better than 22%
Cache11
45% -
0.67 -
75.1 -
0.95-
45% of 42 duels -
40% of 5 situations -
Ancient10
20% -
0.62 -
66.9 -
0.84-
36% of 28 duels -
0% of 5 situations -
Nuke5
60% -
0.72 -
71.5 -
1.07-
52% of 23 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SalvoN- plays

Across 178 matches SalvoN- averages K/R 0.75, ADR 80.4 and a rating of 1.06. Biggest strength: Headshot rate at 62%, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 62% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 76 of 178 matches the rating was 1.10 or higher (43%), in 57 it was below 0.90. In 111 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. SalvoN- loses the most ELO on Anubis (−53 ELO, win rate 33%). Things go best on Dust 2 (+43 ELO, win rate 53%). From match no. 5 of the day on, things go best: 65% win rate, −56 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 80.5, ELO at 2,702. Last 30 days: 64 matches, win rate 55%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.