Saint-j

NG
On FACEIT since 2017 132 matches tracked
Last updated:

How does Saint-j play?

Rating 0.93 (from 52 matches) K/R 0.69 ADR 72.5 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 27% very weak below 0.75 25%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Saint-j gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.94 kills per death. 0.10 below the level 10 average (1.04).

Headshot rate 53%+2 pp better than 66%
AWP share of kills 14%+3 pp better than 69%
K/D 0.94−0.10 better than 16%
Pistol kills per match 3.1
Knife kills 2 in 132 matches

Impact

Weakness
Damage and big rounds

Saint-j gets exactly 2 kills in 11.7 of 100 rounds. 1.7 percentage points below the level 10 average (13.4%).

2K rounds 11.7%−1.7 pp better than 10%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 4x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.3 utility damage per round from HEs and mollies. 1.8 below the level 10 average (4.1).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.26−0.04 better than 40%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.07, Win rate +11 pp
= Stayed the same
K/R at 0.70, ADR at 73.9, Headshots at 53%
▼ Got worse
ELO −82

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.68). 0.04 below the level 10 average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
32 matches · 59% win rate
In match 2 of the day ±0 ELO
24 matches · 33% win rate
Between 6:00 and 12:00 −5 ELO, win rate 43%

Saint-j loses the most ELO on Mirage: −30 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
58% better than 70%
0.70 better than 29%
72.0 better than 10%
0.95 better than 20%
52% of 127 duels on par
50% of 18 situations better than 82%
Mirage32
59% better than 78%
0.68 better than 20%
74.6 better than 18%
0.91-
44% of 135 duels better than 13%
41% of 22 situations better than 59%
Ancient25
56% better than 60%
0.73 better than 43%
74.6 better than 15%
0.85-
47% of 101 duels better than 24%
33% of 12 situations better than 37%
Anubis19
42% better than 17%
0.73 better than 43%
73.9 better than 13%
1.14-
50% of 76 duels better than 38%
0% of 5 situations better than 1%
Inferno13
38% -
0.55 -
61.4 -
0.76-
41% of 44 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Saint-j plays

Across 132 matches Saint-j averages K/R 0.69 and ADR 72.5; the rating across the 52 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 72.5, better than only 6% of level 10 players. Averages 14.9 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 14 of 52 matches the rating was 1.10 or higher (27%), in 27 it was below 0.90. In 50 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Saint-j loses the most ELO on Mirage (−30 ELO, win rate 59%). Things go best on Ancient (+120 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: Rating +0.07, Win rate +11 pp. Got weaker: ELO −82. Unchanged in recent months: K/R at 0.70, ADR at 73.9, Headshots at 53%. Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.