Sailor1996

Russia
23 matches tracked
Last updated:

How does Sailor1996 play?

Rating 1.00 K/R 0.72 ADR 77.6 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 55%+6 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 38%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (43%).

Headshot rate 57%+14 pp · Ø 43% better than 98%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.01+0.07 · Ø 0.94 better than 80%
Pistol kills per match 2.3
Knife kills 2 in 23 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 12.9%+0.4 pp · Ø 12.5% better than 60%
3K rounds 4.0%+0.5 pp · Ø 3.5% better than 70%
MVPs per match 2.3+0.2 · Ø 2.1 better than 82%
4Ks and aces 2x 4K, 1 ace in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 8.0+4.1 · Ø 3.9 better than 98%
Enemies flashed per round 0.57+0.34 · Ø 0.23 better than 97%
Deaths per round 72%−1 pp · Ø 73% better than 73%

Patterns

Soon this shows where Sailor1996 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Most kills in a match: 27 · Inferno
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
70% -
0.78 -
83.3 -
1.10-
58% of 38 duels -
30% of 10 situations -
Mirage7
43% -
0.63 -
67.3 -
0.89-
53% of 32 duels -
30% of 10 situations -
Inferno3
67% -
0.98 -
107.6 -
1.39-
65% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sailor1996 plays

Across 23 matches Sailor1996 averages K/R 0.72, ADR 77.6 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 98% of level 4 players. Averages 16.6 kills per match with 57% headshots. In 8 of 23 matches the rating was 1.10 or higher (35%), in 9 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 3 matches, win rate 100%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.