SaSi05

LU
100 matches tracked 20 matches in 30 days
Last updated:

How does SaSi05 play?

Rating 1.16 K/R 0.84 ADR 91.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 6
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 100 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 6 average.
Damage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

SaSi05 wins 55 of 100 opening duels. 5 percentage points above the level 6 average (50%).

Rounds with first kill 11%+1 pp better than 67%
Opening duels won 55%+5 pp better than 89%

Clutch

Average
Last one alive

SaSi05 wins 44 of 100 1v1s. 6 percentage points above the level 6 average (38%).

Clutch 1v1 won 44%+6 pp better than 81%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.19 kills per death. 0.20 above the level 6 average (0.99).

Headshot rate 42%−3 pp better than 31%
AWP share of kills 10%−1 pp better than 55%
K/D 1.19+0.20 better than 98%
Pistol kills per match 3.4
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

SaSi05 gets exactly 2 kills in 16.2 of 100 rounds. 3.3 percentage points above the level 6 average (12.9%).

2K rounds 16.2%+3.3 pp better than 99%
3K rounds 4.3%+0.4 pp better than 73%
MVPs per match 2.7+0.5 better than 94%
4Ks and aces 12x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.09 enemies flashed per round (9 per 100 rounds). 0.17 below the level 6 average (0.26).

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 4.00.0 on par
Enemies flashed per round 0.09−0.17 better than 7%
Deaths per round 71%−2 pp better than 74%

Progress

One value per month, dashed line is the level 6 average
Whether SaSi05 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: July 2026 with 1.06.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
25 matches · 44% win rate
In match 1 of the day −21 ELO
25 matches · 36% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Tuesdays −21 ELO, win rate 50%

SaSi05 loses the most ELO on Dust 2: −21 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 79%
0.84 better than 92%
89.5 better than 91%
1.16 better than 91%
57% of 104 duels better than 87%
58% of 24 situations better than 93%
Dust 225
44% better than 27%
0.79 better than 84%
89.7 better than 93%
1.05 better than 72%
52% of 123 duels better than 64%
29% of 17 situations better than 26%
Anubis19
58% better than 79%
0.90 better than 99%
99.6 better than 99%
1.26 better than 99%
59% of 91 duels better than 92%
15% of 13 situations better than 5%
Ancient16
75% better than 99%
0.79 better than 80%
89.3 better than 93%
1.06 better than 73%
59% of 64 duels better than 92%
50% of 8 situations better than 77%
Inferno8
38% -
0.93 -
96.1 -
1.35-
66% of 38 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaSi05 plays

Across 100 matches SaSi05 averages K/R 0.84, ADR 91.8 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 98% of level 6 players. Averages 18.6 kills per match with 42% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 55 of 100 matches the rating was 1.10 or higher (55%), in 26 it was below 0.90. In 84 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.48. SaSi05 loses the most ELO on Dust 2 (−21 ELO, win rate 44%). Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.