SWOLDEMORT1

IE
38 matches tracked 20 matches in 30 days
Last updated:

How does SWOLDEMORT1 play?

Rating 1.05 K/R 0.77 ADR 85.6 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More 1v1 and 1v2 wins than the level 3 average. More damage per round than the level 3 average.
Multi-killsClutcherDamage
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 49%+1 pp · Ø 48% better than 64%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 70%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so clearly above the average (0.93).

Headshot rate 42%+1 pp · Ø 41% better than 57%
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 1.05+0.12 · Ø 0.93 better than 93%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.5%).

2K rounds 13.2%+0.8 pp · Ø 12.4% better than 78%
3K rounds 4.3%+0.8 pp · Ø 3.5% better than 86%
MVPs per match 2.2+0.2 · Ø 2.0 better than 78%
4Ks and aces 10x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.22).

Utility hit rate 36%+2 pp · Ø 34% better than 67%
Utility damage per round 4.1+0.4 · Ø 3.7 better than 62%
Enemies flashed per round 0.46+0.24 · Ø 0.22 better than 92%
Deaths per round 73%−1 pp · Ø 74% better than 66%

Progress

One value per month, dashed line is the level 3 average
Whether SWOLDEMORT1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 38 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 4 wins in a row · Cache
  3. Highest rating in a match: 1.52 · Nuke

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
38% -
0.76 -
81.6 -
1.04-
50% of 54 duels -
33% of 6 situations -
Anubis8
38% -
0.76 -
83.8 -
0.99-
53% of 36 duels -
25% of 4 situations -
Inferno6
50% -
0.77 -
88.3 -
1.15-
50% of 32 duels -
33% of 3 situations -
Cache4
50% -
0.88 -
96.5 -
1.26-
50% of 20 duels -
50% of 2 situations -
Ancient3
0% -
0.81 -
88.6 -
1.01-
67% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SWOLDEMORT1 plays

Across 38 matches SWOLDEMORT1 averages K/R 0.77, ADR 85.6 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 85.6, better than 96% of level 3 players. Most room to improve: Clutch 1v1 won at 32%, better than only 24% of level 3 players. Averages 17.6 kills per match with 42% headshots. In 18 of 38 matches the rating was 1.10 or higher (47%), in 12 it was below 0.90. In 38 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. Last 30 days: 20 matches, win rate 40%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.