STGMP

Brazil
114 matches tracked 51 matches in 30 days
Last updated:

How does STGMP play?

Rating 0.93 (from 93 matches) K/R 0.65 ADR 71.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 2.3
Knife kills 2 in 114 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 11%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 10x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 51%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 72.1
▼ Got worse
Headshots −4 pp, Win rate −16 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −78 ELO
20 matches · 40% win rate
On Mirage −77 ELO
42 matches · 48% win rate
Between 18:00 and 24:00 −78 ELO, win rate 40%
On Mondays −91 ELO, win rate 24%

STGMP loses the most ELO from match 5 of the day: −78 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.65 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 39%
0.67 better than 20%
73.4 better than 17%
0.96 better than 29%
54% of 125 duels better than 69%
27% of 26 situations better than 20%
Dust 224
58% better than 76%
0.66 better than 17%
69.5 better than 5%
0.96 better than 30%
49% of 85 duels better than 44%
26% of 19 situations better than 20%
Nuke13
31% -
0.69 -
74.2 -
0.99-
41% of 46 duels -
55% of 11 situations -
Cache12
58% -
0.70 -
78.1 -
0.98-
47% of 53 duels -
50% of 8 situations -
Anubis11
36% -
0.49 -
57.2 -
0.61-
29% of 41 duels -
67% of 3 situations -
Inferno8
50% -
0.62 -
72.6 -
0.89-
33% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STGMP plays

Across 114 matches STGMP averages K/R 0.65 and ADR 71.4; the rating across the 93 rated matches is 0.93. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Damage per round (ADR) at 71.4, better than only 6% of level 9 players. Averages 14.8 kills per match with 60% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 26 of 93 matches the rating was 1.10 or higher (28%), in 49 it was below 0.90. In 83 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. STGMP loses the most ELO from match 5 of the day (−78 ELO, win rate 40%). Things go best in match 1 of the day (−55 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −55 ELO. Got weaker: Headshots −4 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 72.1. Last 30 days: 51 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.