SSSSSSSrank_

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On FACEIT since 2021 207 matches tracked 95 matches in 30 days
Last updated:

How does SSSSSSSrank_ play?

Rating 1.08 K/R 0.76 ADR 81.2 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.12+0.10 · Ø 1.02 better than 81%
Pistol kills per match 2.8
Knife kills 6 in 207 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 73%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 21x 4K, 1 ace in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +21 pp, ELO +389
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 81.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
32 matches · 44% win rate
On Mirage −59 ELO
45 matches · 44% win rate
On Fridays −30 ELO, win rate 46%

SSSSSSSrank_ loses the most ELO in match 3 of the day: −70 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.51 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 61%
0.74 right on the average
79.4 better than 43%
1.07 better than 65%
59% of 244 duels better than 88%
33% of 43 situations better than 36%
Mirage45
44% better than 24%
0.78 better than 72%
85.2 better than 74%
1.09 better than 72%
56% of 197 duels better than 78%
45% of 51 situations better than 72%
Anubis44
57% better than 65%
0.80 better than 78%
84.5 better than 71%
1.13 better than 80%
60% of 197 duels better than 90%
39% of 36 situations better than 54%
Ancient27
44% better than 24%
0.69 better than 24%
75.9 better than 22%
0.99 better than 37%
51% of 96 duels right on the average
33% of 21 situations better than 37%
Cache17
59% -
0.76 -
81.6 -
1.12-
60% of 67 duels -
40% of 10 situations -
Inferno17
59% better than 67%
0.73 better than 46%
78.0 better than 30%
1.06 better than 58%
46% of 69 duels better than 23%
45% of 11 situations better than 71%
Nuke4
25% -
0.69 -
72.4 -
0.93-
50% of 8 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SSSSSSSrank_ plays

Across 207 matches SSSSSSSrank_ averages K/R 0.76, ADR 81.2 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 36% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 91 of 207 matches the rating was 1.10 or higher (44%), in 59 it was below 0.90. In 186 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. SSSSSSSrank_ loses the most ELO in match 3 of the day (−70 ELO, win rate 44%). Things go best on Anubis (+71 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, +59 ELO. Improved over the last three months: Headshots +7 pp, Win rate +21 pp, ELO +389. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 81.1. Last 30 days: 95 matches, win rate 52%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.