SPEEDRUNS

USA
121 matches tracked
ELO ▼ 81
2,710
30-day peak: 2,791
Rank NA ▼ 6 places
#737
#378 in US
30 days · before #731 · best #723
Last updated:

How does SPEEDRUNS play?

Rating 1.06 (from 18 matches) K/R 0.89 ADR 96.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 39% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 9%−2 pp better than 51%
K/D 1.23+0.20 better than 93%
Pistol kills per match 3.2
Knife kills 1 in 157 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+2.8 pp better than 94%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 3.1+0.8 better than 96%
4Ks and aces 17x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +6.5
= Stayed the same
Headshots at 49%, Win rate at 53%, ELO at 2,710
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.89 (at the start 0.85).

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
52 matches · 48% wins
On Dust 2 −82 ELO
43 matches · 42% wins
Between 6:00 and 12:00 −128 ELO, win rate 47%
On Saturdays −96 ELO, win rate 35%

SPEEDRUNS loses the most ELO in match 1 of the day: −90 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.48 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
63% better than 86%
0.91 better than 97%
98.3 better than 98%
0.97-
64% of 163 duels better than 97%
52% of 25 situations better than 87%
Dust 243
42% better than 17%
0.92 better than 97%
96.6 better than 96%
1.10-
61% of 153 duels better than 91%
26% of 19 situations better than 18%
Cache27
67% -
0.94 -
102.1 -
1.27-
63% of 121 duels -
38% of 16 situations -
Nuke15
40% better than 9%
0.78 better than 56%
87.8 better than 72%
0.84-
53% of 34 duels better than 48%
38% of 8 situations better than 47%
Inferno12
42% -
0.83 -
90.5 -
1.17-
60% of 40 duels -
33% of 6 situations -
Ancient4
25% -
0.76 -
80.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SPEEDRUNS plays

Across 121 matches SPEEDRUNS averages K/R 0.89 and ADR 96.0; the rating across the 18 rated matches is 1.06. Biggest strength: Damage per round (ADR) at 96.0. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 27%. That is better than only 5% of players on level 10. On average 19.8 kills per match, 49% of them headshots. The strongest map is Cache with a 67% win rate in 27 matches. In 10 of 18 matches the rating was 1.10 or higher (56%), in 5 it was below 0.90. In 51 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. SPEEDRUNS loses the most ELO in match 1 of the day (−90 ELO, win rate 48%). Things go best in match 2 of the day (+59 ELO, win rate 63%). Improved over the last three months: K/R +0.04, ADR +6.5. Unchanged in recent months: Headshots at 49%, Win rate at 53%, ELO at 2,710. Last 30 days: 8 matches, win rate 25%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.