SOLCANEA

RO
149 matches tracked 32 matches in 30 days
Last updated:

How does SOLCANEA play?

Rating 0.95 (from 52 matches) K/R 0.64 ADR 70.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63% on level 2
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 31%
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 52%
Opening duels won 45%−3 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−8 pp better than 19%
Clutch 1v2 won 18%−2 pp better than 41%
Clutch kills per match 1.2−0.3 better than 27%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 32%−9 pp better than 12%
AWP share of kills 13%+2 pp better than 63%
K/D 0.83−0.08 better than 29%
Pistol kills per match 1.3
Knife kills 4 in 149 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%+0.3 pp better than 67%
Rounds with 3K 3.2%−0.2 pp better than 53%
MVPs per match 2.00.0 level
4Ks and aces 11x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%+1 pp better than 62%
Utility damage per round 3.2−0.2 better than 46%
Enemies flashed per round 0.18−0.04 better than 42%
Rounds with a death 77%+3 pp better than 26%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
K/R +0.06, ADR +4.0, Win rate +4 pp, ELO +107
= Stayed the same
Headshots at 32%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.65 (at the start 0.59).

Patterns

From the last 149 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −48 ELO
20 matches · 35% wins
On Dust 2 −35 ELO
43 matches · 60% wins
On Wednesdays −44 ELO, win rate 38%

SOLCANEA loses the most ELO in match 3 of the day: −48 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
60% better than 87%
0.67 level
75.9 better than 56%
0.95-
45% of 217 duels better than 42%
38% of 16 situations better than 58%
Ancient30
40% better than 18%
0.67 better than 57%
72.8 better than 48%
1.01-
41% of 136 duels better than 33%
15% of 13 situations better than 8%
Mirage28
54% better than 71%
0.69 better than 64%
71.6 better than 40%
1.05-
41% of 116 duels better than 22%
38% of 13 situations better than 56%
Inferno18
50% level
0.56 better than 17%
61.2 better than 9%
0.73-
48% of 61 duels better than 54%
20% of 10 situations better than 15%
Anubis15
40% better than 25%
0.60 better than 21%
68.5 better than 20%
1.00-
39% of 62 duels better than 16%
33% of 6 situations better than 39%
Nuke10
40% -
0.59 -
68.4 -
0.95-
32% of 34 duels -
50% of 4 situations -
Cache5
20% -
0.42 -
50.3 -
0.56-
30% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SOLCANEA plays

Across 149 matches SOLCANEA averages K/R 0.64 and ADR 70.7; the rating across the 52 rated matches is 0.95. Most room to improve: Headshot rate at 32%. That is better than only 12% of players on level 2. On average 14.5 kills per match, 32% of them headshots. The strongest map is Dust 2 with a 60% win rate in 43 matches. In 15 of 52 matches the rating was 1.10 or higher (29%), in 24 it was below 0.90. In 108 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. SOLCANEA loses the most ELO in match 3 of the day (−48 ELO, win rate 35%). Things go best in match 2 of the day (+23 ELO, win rate 54%). Improved over the last three months: K/R +0.06, ADR +4.0, Win rate +4 pp, ELO +107. Unchanged in recent months: Headshots at 32%. Last 30 days: 32 matches, win rate 47%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.