SNG38

Russia
180 matches tracked 26 matches in 30 days
Last updated:

How does SNG38 play?

Rating 1.10 (from 103 matches) K/R 0.79 ADR 81.4 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 103 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

SNG38 wins 60 of 100 opening duels. 9 percentage points above the level 10 average (51%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive

SNG38 wins 48 of 100 1v1s. 8 percentage points above the level 10 average (40%).

Clutch 1v1 won 48%+8 pp better than 91%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

1.17 kills per death. 0.13 above the level 10 average (1.04).

Headshot rate 43%−8 pp better than 14%
AWP share of kills 43%+32 pp better than 99%
K/D 1.17+0.13 better than 87%
Pistol kills per match 3.1
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

SNG38 gets exactly 3 kills in 4.8 of 100 rounds. 0.7 percentage points above the level 10 average (4.1%).

2K rounds 13.4%0.0 pp on par
3K rounds 4.8%+0.7 pp better than 77%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 19x 4K, 5 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

SNG38 dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.20−0.10 better than 23%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +4 pp, ELO +90
= Stayed the same
ADR at 81.0
▼ Got worse
K/R −0.05, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.77 (at the start 0.82). 0.03 above the level 10 average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
33 matches · 48% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%
On Thursdays +20 ELO, win rate 42%

SNG38 loses the most ELO in match 2 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.25 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
60% better than 77%
0.82 better than 83%
85.2 better than 70%
1.14 better than 79%
63% of 411 duels better than 94%
52% of 48 situations better than 86%
Anubis28
32% better than 3%
0.72 better than 38%
76.1 better than 23%
1.02 better than 42%
54% of 126 duels better than 61%
37% of 19 situations better than 45%
Mirage27
48% better than 35%
0.74 on par
75.6 better than 22%
1.04 on par
54% of 110 duels better than 64%
36% of 14 situations better than 43%
Ancient16
63% better than 80%
0.81 better than 80%
85.8 better than 71%
1.09-
56% of 63 duels better than 75%
36% of 11 situations better than 44%
Cache14
64% -
0.80 -
79.4 -
1.22-
71% of 65 duels -
86% of 7 situations -
Nuke9
44% -
0.71 -
76.0 -
1.00-
50% of 44 duels -
0% of 4 situations -
Inferno7
71% -
0.83 -
84.1 -
1.33-
81% of 27 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SNG38 plays

Across 180 matches SNG38 averages K/R 0.79 and ADR 81.4; the rating across the 103 rated matches is 1.10. Biggest strength: Opening duels won at 60%, better than 96% of level 10 players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 players. Averages 17.2 kills per match with 43% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 48 of 103 matches the rating was 1.10 or higher (47%), in 35 it was below 0.90. In 110 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. SNG38 loses the most ELO in match 2 of the day (±0 ELO, win rate 48%). Things go best on Dust 2 (+130 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +91 ELO. Improved over the last three months: Headshots +4 pp, ELO +90. Got weaker: K/R −0.05, Win rate −3 pp. Unchanged in recent months: ADR at 81.0. Last 30 days: 26 matches, win rate 35%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.