SMAT1K

Ukraine
146 matches tracked 146 matches in 30 days
Last updated:

How does SMAT1K play?

Rating 0.96 K/R 0.72 ADR 78.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 146 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.93−0.07 · Ø 1.00 better than 12%
Pistol kills per match 2.5
Knife kills 1 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.1%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 34%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 4 aces in 146 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 12%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −131 ELO
33 matches · 36% win rate
Between 6:00 and 12:00 −91 ELO, win rate 26%
On Fridays −90 ELO, win rate 37%

SMAT1K loses the most ELO on Mirage: −131 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 1.72 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
36% better than 6%
0.68 better than 22%
74.0 better than 17%
0.90 better than 11%
43% of 174 duels better than 10%
56% of 9 situations better than 90%
Ancient32
50% better than 43%
0.71 better than 32%
77.9 better than 30%
0.95 better than 22%
52% of 175 duels better than 53%
29% of 17 situations better than 25%
Anubis28
54% better than 57%
0.75 better than 54%
80.7 better than 46%
1.01 better than 40%
48% of 177 duels better than 28%
50% of 12 situations better than 77%
Dust 219
47% better than 34%
0.69 better than 27%
79.6 better than 43%
0.90 better than 10%
52% of 126 duels better than 54%
17% of 6 situations better than 5%
Nuke16
38% better than 4%
0.71 better than 35%
75.3 better than 23%
0.93 better than 15%
44% of 87 duels better than 13%
50% of 4 situations better than 77%
Cache10
70% -
0.81 -
84.4 -
1.09-
47% of 49 duels -
40% of 5 situations -
Inferno8
25% -
0.79 -
83.6 -
1.05-
50% of 42 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SMAT1K plays

Across 146 matches SMAT1K averages K/R 0.72, ADR 78.3 and a rating of 0.96. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 45 of 146 matches the rating was 1.10 or higher (31%), in 64 it was below 0.90. In 146 matches with detailed stats: 17 4Ks and 4 aces. SMAT1K loses the most ELO on Mirage (−131 ELO, win rate 36%). Things go best on Anubis (+74 ELO, win rate 54%). Last 30 days: 146 matches, win rate 46%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.