Compared with 956 players on level 6, each player over up to their last 100 matches (50+).
Opening
WeaknessSKIBIDI_ZOV wins 41 of 100 opening duels. 9 percentage points below the level 6 average (50%).
Clutch
AverageSKIBIDI_ZOV wins 55 of 100 1v1s. 17 percentage points above the level 6 average (38%).
Weapons and aim
Average37 of 100 kills by SKIBIDI_ZOV are headshots. 8 percentage points below the level 6 average (45%).
Impact
AverageSKIBIDI_ZOV gets exactly 2 kills in 11.7 of 100 rounds. 1.2 percentage points below the level 6 average (12.9%).
Utility and deaths
Average43 of 100 nades by SKIBIDI_ZOV deal damage or blind an enemy. 8 percentage points above the level 6 average (35%).
Patterns
Records and milestones
from recorded matches- Most kills in a match: 22 · Anubis
- Longest win streak: 3 wins in a row · Dust 2
- Highest rating in a match: 1.51 · Anubis
Maps in detail
from the last 20 matchesCompared with players on the same level who have at least 15 matches on the map.
How SKIBIDI_ZOV plays
Across 20 matches SKIBIDI_ZOV averages K/R 0.66, ADR 74.4 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 6 players. Most room to improve: Opening duels won at 41%, better than only 3% of level 6 players. Averages 13.8 kills per match with 37% headshots. In 7 of 20 matches the rating was 1.10 or higher (35%), in 10 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 20 matches, win rate 35%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.