SF90_mental

Russia
On FACEIT since 2016 271 matches tracked 44 matches in 30 days
ELO ▼ 226
3,000
30-day peak: 3,226
Rank EU ▼ 2,627 places
#7,778 #2,222 in RU
30 days · before #5,151 · best #5,131
Last updated:

How does SF90_mental play?

Rating 1.03 (from 44 matches) K/R 0.71 ADR 77.3 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 36% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 7%−4 pp better than 41%
K/D 1.030.00 level
Pistol kills per match 2.7
Knife kills 18 in 271 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 22x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.72, ADR at 77.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71).

Patterns

From the last 271 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −64 ELO
62 matches · 55% wins
Between 6:00 and 12:00 +64 ELO, win rate 43%
On Fridays −28 ELO, win rate 44%

SF90_mental loses the most ELO on Ancient: −64 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.84 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
52% level
0.68 better than 21%
74.7 better than 19%
0.94-
49% of 242 duels better than 37%
33% of 33 situations better than 37%
Ancient62
55% better than 58%
0.72 better than 36%
79.6 better than 40%
1.00-
46% of 207 duels better than 21%
32% of 34 situations better than 37%
Mirage50
46% better than 28%
0.68 better than 22%
73.7 better than 16%
1.46-
48% of 116 duels better than 29%
38% of 16 situations level
Anubis49
47% better than 30%
0.79 better than 73%
82.1 better than 56%
1.11-
53% of 156 duels better than 59%
32% of 34 situations better than 35%
Nuke16
44% better than 13%
0.69 better than 19%
74.5 better than 16%
0.83-
40% of 53 duels better than 4%
38% of 8 situations better than 47%
Inferno11
64% -
0.75 -
80.2 -
1.08-
55% of 47 duels -
40% of 5 situations -
Cache5
60% -
0.70 -
75.1 -
1.08-
73% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SF90_mental plays

Across 271 matches SF90_mental averages K/R 0.71 and ADR 77.3; the rating across the 44 rated matches is 1.03. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.6 kills per match, 56% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 14 of 44 matches the rating was 1.10 or higher (32%), in 14 it was below 0.90. In 192 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. SF90_mental loses the most ELO on Ancient (−64 ELO, win rate 55%). Things go best on Dust 2 (+286 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.4. Last 30 days: 44 matches, win rate 41%, ELO balance −102.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.