SELLE_-_

IS
350 matches tracked 126 matches in 30 days
Last updated:

How does SELLE_-_ play?

Rating 1.05 (from 311 matches) K/R 0.76 ADR 81.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 311 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 8%−3 pp better than 46%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.9
Knife kills 3 in 350 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 50x 4K, 6 aces in 302 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +117
= Stayed the same
K/R at 0.75, ADR at 81.2, Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78).

Patterns

From the last 350 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −209 ELO
57 matches · 44% wins
On Dust 2 −118 ELO
110 matches · 57% wins
Between 0:00 and 6:00 −14 ELO, win rate 47%
On Fridays −84 ELO, win rate 47%

SELLE_-_ loses the most ELO on Ancient: −209 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
57% better than 67%
0.75 better than 56%
79.2 better than 41%
1.05 better than 53%
49% of 395 duels better than 37%
42% of 79 situations better than 61%
Mirage97
53% better than 54%
0.76 better than 58%
82.5 better than 59%
1.06 better than 56%
52% of 466 duels level
43% of 58 situations better than 65%
Ancient57
44% better than 20%
0.75 level
83.1 better than 58%
1.02 better than 44%
46% of 231 duels better than 21%
38% of 29 situations better than 54%
Inferno34
65% better than 80%
0.79 better than 72%
82.8 better than 57%
1.14 better than 80%
55% of 140 duels better than 65%
43% of 21 situations better than 59%
Cache24
42% -
0.78 -
85.5 -
1.07-
47% of 125 duels -
18% of 11 situations -
Anubis19
47% better than 30%
0.70 better than 28%
76.8 better than 27%
0.91-
43% of 81 duels better than 10%
38% of 8 situations level
Nuke9
67% -
0.77 -
86.3 -
1.05-
60% of 35 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SELLE_-_ plays

Across 350 matches SELLE_-_ averages K/R 0.76 and ADR 81.6; the rating across the 311 rated matches is 1.05. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. On average 16.9 kills per match, 55% of them headshots. The strongest map is Inferno with a 65% win rate in 34 matches. In 117 of 311 matches the rating was 1.10 or higher (38%), in 100 it was below 0.90. In 302 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: September 2026 at 1.07. SELLE_-_ loses the most ELO on Ancient (−209 ELO, win rate 44%). Things go best on Inferno (+81 ELO, win rate 65%). Improved over the last three months: ELO +117. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.2, Win rate at 53%. Last 30 days: 126 matches, win rate 57%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.