SELG2

Poland
166 matches tracked 23 matches in 30 days
Last updated:

How does SELG2 play?

Rating 1.13 (from 42 matches) K/R 0.79 ADR 86.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 7
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 42 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 5% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 53%+3 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 28%+7 pp better than 87%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%0 pp level
AWP share of kills 1%−9 pp better than 7%
K/D 1.07+0.07 better than 81%
Pistol kills per match 2.7
Knife kills 1 in 166 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.0 pp better than 93%
Rounds with 3K 4.4%+0.5 pp better than 76%
MVPs per match 2.5+0.3 better than 84%
4Ks and aces 35x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 87%
Utility damage per round 5.4+1.2 better than 77%
Enemies flashed per round 0.07−0.20 better than 3%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ADR +5.7, Headshots +3 pp, Win rate +6 pp, ELO +135
= Stayed the same
K/R at 0.80
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.77).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
32 matches · 31% wins
Between 0:00 and 6:00 −82 ELO, win rate 34%
On Mondays ±0 ELO, win rate 27%

SELG2 loses the most ELO in match 1 of the day: −51 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 36%
0.79 better than 82%
86.8 better than 86%
1.24-
51% of 166 duels better than 56%
31% of 29 situations better than 31%
Dust 240
48% better than 41%
0.80 better than 85%
87.3 better than 87%
1.14-
50% of 169 duels level
47% of 19 situations better than 75%
Anubis19
32% better than 8%
0.70 better than 40%
79.3 better than 52%
0.81-
44% of 70 duels better than 17%
36% of 11 situations better than 48%
Inferno18
28% better than 1%
0.78 better than 82%
84.3 better than 77%
1.10-
41% of 59 duels better than 12%
25% of 4 situations better than 24%
Ancient17
47% better than 37%
0.77 better than 74%
84.2 better than 75%
1.01-
57% of 54 duels better than 87%
75% of 8 situations better than 99%
Nuke15
47% better than 27%
0.86 better than 90%
91.5 better than 90%
1.41-
51% of 72 duels level
38% of 13 situations level
Cache11
55% -
0.85 -
93.0 -
1.06-
52% of 44 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SELG2 plays

Across 166 matches SELG2 averages K/R 0.79 and ADR 86.4; the rating across the 42 rated matches is 1.13. Biggest strength: Rating at 1.13. That is better than 94% of players on level 7. On average 17.5 kills per match, 46% of them headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 23 of 42 matches the rating was 1.10 or higher (55%), in 9 it was below 0.90. In 125 matches with detailed stats: 35 4Ks and 1 aces. Best month by rating: September 2026 at 1.17. SELG2 loses the most ELO in match 1 of the day (−51 ELO, win rate 31%). Things go best on Dust 2 (+27 ELO, win rate 48%). Improved over the last three months: ADR +5.7, Headshots +3 pp, Win rate +6 pp, ELO +135. Unchanged in recent months: K/R at 0.80. Last 30 days: 23 matches, win rate 43%, ELO balance −57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.