SCHATZERY

Turkey
43 matches tracked
Last updated:

How does SCHATZERY play?

Rating 1.10 K/R 0.77 ADR 81.2 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 0% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerMulti-killsClutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (46%).

Headshot rate 38%−8 pp · Ø 46% better than 12%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.11+0.11 · Ø 1.00 better than 88%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 26%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 84%
MVPs per match 2.3+0.1 · Ø 2.2 better than 65%
4Ks and aces 10x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Patterns

Soon this shows where SCHATZERY loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
62% -
0.84 -
87.0 -
1.18-
62% of 63 duels -
33% of 3 situations -
Dust 212
58% -
0.75 -
83.4 -
1.08-
55% of 42 duels -
33% of 6 situations -
Ancient8
25% -
0.69 -
72.8 -
0.94-
44% of 25 duels -
29% of 7 situations -
Anubis8
75% -
0.79 -
80.3 -
1.19-
63% of 32 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SCHATZERY plays

Across 43 matches SCHATZERY averages K/R 0.77, ADR 81.2 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 12% of level 7 players. Averages 16.9 kills per match with 38% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 22 of 43 matches the rating was 1.10 or higher (51%), in 11 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 2 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.