SAIIMO

WF
164 matches tracked 40 matches in 30 days
Last updated:

How does SAIIMO play?

Rating 1.14 (from 90 matches) K/R 0.80 ADR 88.7 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 90 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.08+0.06 · Ø 1.02 better than 78%
Pistol kills per match 2.2
Knife kills 1 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 77%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 25x 4K, 4 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, ADR +8.1, Win rate +16 pp, ELO +106
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
34 matches · 32% win rate
On Dust 2 −67 ELO
40 matches · 35% win rate
On Wednesdays −26 ELO, win rate 38%

SAIIMO loses the most ELO in match 1 of the day: −72 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
35% better than 8%
0.79 better than 79%
88.7 better than 87%
1.02 better than 55%
51% of 137 duels better than 54%
22% of 18 situations better than 15%
Mirage35
37% better than 9%
0.75 better than 60%
81.3 better than 58%
1.08 better than 72%
47% of 110 duels better than 29%
50% of 14 situations better than 80%
Ancient32
56% better than 69%
0.84 better than 93%
91.8 better than 93%
1.20 better than 95%
62% of 151 duels better than 96%
33% of 9 situations better than 41%
Inferno18
50% better than 43%
0.84 better than 93%
95.4 better than 96%
1.17-
62% of 79 duels better than 95%
27% of 11 situations better than 25%
Nuke17
71% better than 95%
0.86 better than 90%
93.9 better than 90%
1.31-
64% of 96 duels better than 95%
33% of 6 situations better than 36%
Anubis13
46% -
0.73 -
84.2 -
0.99-
56% of 72 duels -
43% of 7 situations -
Cache7
57% -
0.77 -
82.0 -
1.16-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SAIIMO plays

Across 164 matches SAIIMO averages K/R 0.80 and ADR 88.7; the rating across the 90 rated matches is 1.14. Biggest strength: Opening duels won at 58%, better than 96% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 17.6 kills per match with 40% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 45 of 90 matches the rating was 1.10 or higher (50%), in 23 it was below 0.90. In 90 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.23. SAIIMO loses the most ELO in match 1 of the day (−72 ELO, win rate 32%). Things go best from match 5 of the day (+52 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +52 ELO. Improved over the last three months: K/R +0.07, ADR +8.1, Win rate +16 pp, ELO +106. Got weaker: Headshots −4 pp. Last 30 days: 40 matches, win rate 53%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.