S4toru_Diff
How does S4toru_Diff play?
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.88.
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: August 2026 with 92.3.
Share of headshot kills
Best month: August 2026 with 51%.
Matches won (win rate)
Best month: August 2026 with 60%.
Best month: September 2026 with 2,594.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 188 matches, each row based on 20+ matches.Where does the ELO go?
S4toru_Diff loses the most ELO on Mirage: −53 ELO, 56% wins
Records and milestones
from recorded matches- Most kills in a match: 42 · Ancient
- Highest rating in a match: 1.65 · Cache
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How S4toru_Diff plays
Across 188 matches S4toru_Diff averages K/R 0.70 and ADR 75.0; the rating across the 146 rated matches is 0.98. Biggest strength: Rounds with a death at 69%. That is better than 77% of players on level 10. Most room to improve: Damage per round (ADR) at 75.0. That is better than only 16% of players on level 10. On average 15.8 kills per match, 49% of them headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 46 of 146 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 188 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 0.98. S4toru_Diff loses the most ELO on Mirage (−53 ELO, win rate 56%). Things go best on Dust 2 (+59 ELO, win rate 52%). Last 30 days: 63 matches, win rate 54%, ELO balance +34.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.