Ryu_5

BA
345 matches tracked 158 matches in 30 days
Last updated:

How does Ryu_5 play?

Rating 1.05 (from 319 matches) K/R 0.74 ADR 76.6 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+2 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 0 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 27%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.11
= Stayed the same
ADR at 77.3
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −72

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −191 ELO
59 matches · 46% win rate
In match 1 of the day −58 ELO
63 matches · 43% win rate
Between 0:00 and 6:00 −135 ELO, win rate 49%
On Thursdays −133 ELO, win rate 47%

Ryu_5 loses the most ELO on Mirage: −191 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
61% better than 78%
0.78 better than 63%
80.3 better than 42%
1.12 better than 69%
53% of 449 duels better than 56%
39% of 59 situations better than 52%
Anubis76
63% better than 80%
0.71 better than 29%
74.6 better than 15%
1.01 better than 34%
50% of 212 duels better than 37%
33% of 40 situations better than 37%
Mirage59
46% better than 21%
0.73 better than 37%
75.0 better than 17%
1.03 better than 41%
50% of 212 duels better than 36%
37% of 41 situations better than 44%
Cache42
48% better than 23%
0.75 better than 36%
77.5 better than 20%
1.04 better than 30%
47% of 131 duels better than 13%
38% of 24 situations right on the average
Inferno23
52% better than 28%
0.76 better than 40%
75.3 better than 11%
1.07 better than 37%
52% of 56 duels better than 33%
60% of 5 situations better than 90%
Nuke14
21% -
0.59 -
62.2 -
0.77-
50% of 44 duels -
20% of 5 situations -
Overpass4
25% -
0.65 -
67.7 -
0.74-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryu_5 plays

Across 345 matches Ryu_5 averages K/R 0.74 and ADR 76.6; the rating across the 319 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Anubis with a 63% win rate in 76 matches. In 130 of 319 matches the rating was 1.10 or higher (41%), in 99 it was below 0.90. In 259 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Ryu_5 loses the most ELO on Mirage (−191 ELO, win rate 46%). Things go best on Anubis (+157 ELO, win rate 63%). Match no. 3 of the day goes best: 60% win rate, −47 ELO. Improved over the last three months: K/R +0.05, Rating +0.11. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −72. Unchanged in recent months: ADR at 77.3. Last 30 days: 158 matches, win rate 57%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.