Rysiu67

Poland
97 matches tracked 46 matches in 30 days
Last updated:

How does Rysiu67 play?

Rating 0.97 (from 46 matches) K/R 0.70 ADR 79.6 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 46 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 0%−11 pp better than 1%
K/D 0.90−0.10 better than 11%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 50%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 8x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 4.4+0.1 better than 58%
Enemies flashed per round 0.22−0.06 better than 35%
Rounds with a death 78%+6 pp better than 3%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, Win rate +7 pp
= Stayed the same
ADR at 80.3, Headshots at 57%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.68).

Patterns

From the last 97 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −11 ELO
30 matches · 37% wins
On Ancient −8 ELO
20 matches · 60% wins

Rysiu67 loses the most ELO in match 1 of the day: −11 ELO, 37% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 60%
0.69 better than 28%
78.4 better than 41%
1.00 better than 45%
50% of 103 duels better than 47%
43% of 7 situations better than 66%
Ancient20
60% better than 80%
0.71 better than 34%
80.9 better than 50%
0.93-
35% of 40 duels better than 1%
40% of 5 situations better than 55%
Nuke18
50% better than 33%
0.68 better than 18%
79.1 better than 36%
0.79-
28% of 32 duels better than 1%
0% of 2 situations better than 1%
Dust 213
46% -
0.84 -
90.0 -
1.34-
71% of 41 duels -
33% of 3 situations -
Cache7
0% -
0.61 -
70.1 -
0.80-
38% of 34 duels -
50% of 2 situations -
Anubis4
25% -
0.66 -
75.7 -
0.77-
53% of 17 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rysiu67 plays

Across 97 matches Rysiu67 averages K/R 0.70 and ADR 79.6; the rating across the 46 rated matches is 0.97. Biggest strength: Headshot rate at 57%. That is better than 91% of players on level 9. Most room to improve: Rounds with a death at 78%. That is better than only 3% of players on level 9. On average 15.8 kills per match, 57% of them headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 15 of 46 matches the rating was 1.10 or higher (33%), in 22 it was below 0.90. In 47 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. Rysiu67 loses the most ELO in match 1 of the day (−11 ELO, win rate 37%). Things go best on Mirage (+25 ELO, win rate 53%). Improved over the last three months: K/R +0.04, Win rate +7 pp. Unchanged in recent months: ADR at 80.3, Headshots at 57%. Last 30 days: 46 matches, win rate 50%, ELO balance −19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.