Rynex

USA
317 matches tracked 108 matches in 30 days
ELO ▼ 291
2,071
30-day peak: 2,388
Rank NA ▼ 1,820 places
#6,154 #3,746 in US
30 days · before #4,334 · best #4,334
Last updated:

How does Rynex play?

Rating 1.13 (from 229 matches) K/R 0.83 ADR 89.3 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 229 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 19%+8 pp better than 82%
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.0
Knife kills 2 in 317 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 77x 4K, 11 aces in 236 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 89.2, Headshots at 57%
▼ Got worse
Win rate −4 pp, ELO −349

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.82).

Patterns

From the last 317 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −317 ELO
75 matches · 49% wins
In match 1 of the day −152 ELO
71 matches · 39% wins
Between 6:00 and 12:00 −251 ELO, win rate 45%
On Saturdays −141 ELO, win rate 35%

Rynex loses the most ELO on Mirage: −317 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Highest rating in a match: 2.68 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
45% better than 25%
0.82 better than 83%
88.2 better than 82%
1.08 better than 63%
56% of 621 duels better than 75%
34% of 44 situations better than 40%
Mirage75
49% better than 38%
0.83 better than 84%
89.1 better than 84%
1.13 better than 78%
52% of 481 duels level
30% of 33 situations better than 25%
Ancient57
58% better than 66%
0.84 better than 88%
93.9 better than 95%
1.18 better than 89%
56% of 294 duels better than 75%
29% of 24 situations better than 26%
Anubis54
48% better than 33%
0.84 better than 89%
89.0 better than 85%
1.13 better than 78%
58% of 330 duels better than 81%
27% of 26 situations better than 22%
Inferno19
47% better than 29%
0.73 better than 41%
80.4 better than 40%
1.06-
47% of 105 duels better than 20%
15% of 13 situations better than 8%
Cache9
78% -
0.97 -
97.6 -
1.44-
64% of 55 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rynex plays

Across 317 matches Rynex averages K/R 0.83 and ADR 89.3; the rating across the 229 rated matches is 1.13. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 18.2 kills per match, 57% of them headshots. The strongest map is Ancient with a 58% win rate in 57 matches. In 100 of 229 matches the rating was 1.10 or higher (44%), in 77 it was below 0.90. In 236 matches with detailed stats: 77 4Ks and 11 aces. Best month by rating: September 2026 at 1.21. Rynex loses the most ELO on Mirage (−317 ELO, win rate 49%). Things go best in match 3 of the day (−45 ELO, win rate 58%). Got weaker: Win rate −4 pp, ELO −349. Unchanged in recent months: K/R at 0.83, ADR at 89.2, Headshots at 57%. Last 30 days: 108 matches, win rate 46%, ELO balance −199.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.