Rueii

MY
200 matches tracked 46 matches in 30 days
ELO ▲ 168
2,451
30-day peak: 2,451
Rank SEA ▲ 111 places
#1,312
MY #67 in MY
30 days · prev. #1,423 · best #1,272
Last updated:

How does Rueii play?

Rating 0.87 K/R 0.62 ADR 68.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 52%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 2.2
Knife kills 2 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.0%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 2.4%−1.6 pp · Ø 4.0% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 16x 4K, 0 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +427
= Stayed the same
K/R at 0.62, Rating at 0.88, ADR at 68.5
▼ Got worse
Headshots −7 pp, Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.62 (at the start 0.61). Well below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
59 matches · 54% win rate
On Mirage −17 ELO
55 matches · 51% win rate
Between 18:00 and 24:00 −25 ELO, win rate 45%

Rueii loses the most ELO on Dust 2: −33 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Ancient
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
54% better than 60%
0.64 better than 9%
69.6 better than 4%
0.89 better than 8%
45% of 219 duels better than 18%
48% of 29 situations better than 76%
Mirage55
51% better than 48%
0.61 better than 4%
67.6 better than 2%
0.86 better than 5%
40% of 194 duels better than 5%
23% of 26 situations better than 12%
Ancient43
60% better than 77%
0.63 better than 6%
70.9 better than 6%
0.90 better than 9%
46% of 153 duels better than 20%
50% of 22 situations better than 81%
Anubis21
43% better than 21%
0.54 better than 1%
66.3 better than 1%
0.76 better than 1%
36% of 78 duels better than 2%
13% of 15 situations better than 3%
Cache15
80% -
0.63 -
69.3 -
0.95-
40% of 50 duels -
73% of 11 situations -
Inferno6
50% -
0.62 -
67.2 -
0.93-
47% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rueii plays

Across 200 matches Rueii averages K/R 0.62, ADR 68.8 and a rating of 0.87. Most room to improve: 3K rounds at 2.4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.3 kills per match with 46% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 38 of 200 matches the rating was 1.10 or higher (19%), in 112 it was below 0.90. In 145 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Rueii loses the most ELO on Dust 2 (−33 ELO, win rate 54%). Things go best on Ancient (+21 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +61 ELO. Improved over the last three months: ELO +427. Got weaker: Headshots −7 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 68.5. Last 30 days: 46 matches, win rate 50%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.