Royyall_

CA
On FACEIT since 2025 84 matches tracked 65 matches in 30 days
Last updated:

How does Royyall_ play?

Rating 0.92 K/R 0.69 ADR 76.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 6
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 7% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 45%−5 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 49%+10 pp better than 94%
Clutch 1v2 won 20%−2 pp better than 44%
Clutch kills per match 1.1−0.6 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+8 pp better than 87%
AWP share of kills 2%−9 pp better than 13%
K/D 0.89−0.09 better than 18%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.5 pp better than 37%
Rounds with 3K 3.8%0.0 pp level
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 8x 4K, 2 aces in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 17%
Utility damage per round 3.4−0.7 better than 38%
Enemies flashed per round 0.15−0.11 better than 22%
Rounds with a death 77%+4 pp better than 11%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −35 ELO
26 matches · 50% wins
From match 5 of the day +15 ELO
28 matches · 43% wins

Royyall_ loses the most ELO on Mirage: −35 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.19 · Ancient
  3. Most kills in a match: 30 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% level
0.64 better than 16%
73.1 better than 23%
0.82 better than 5%
46% of 108 duels better than 28%
29% of 14 situations better than 26%
Nuke15
53% level
0.74 level
81.3 better than 55%
1.01-
50% of 74 duels level
71% of 7 situations better than 98%
Ancient13
62% -
0.75 -
84.1 -
1.01-
59% of 66 duels -
60% of 5 situations -
Dust 212
25% -
0.68 -
74.1 -
0.91-
33% of 58 duels -
33% of 6 situations -
Inferno7
43% -
0.55 -
62.6 -
0.70-
31% of 26 duels -
0% of 1 situations -
Anubis6
67% -
0.74 -
79.0 -
1.01-
43% of 30 duels -
100% of 2 situations -
Cache5
80% -
0.76 -
77.3 -
1.15-
39% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Royyall_ plays

Across 84 matches Royyall_ averages K/R 0.69, ADR 76.3 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 49%. That is better than 94% of players on level 6. Most room to improve: Rounds with a death at 77%. That is better than only 11% of players on level 6. On average 14.8 kills per match, 53% of them headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 21 of 84 matches the rating was 1.10 or higher (25%), in 47 it was below 0.90. In 84 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. Royyall_ loses the most ELO on Mirage (−35 ELO, win rate 50%). Last 30 days: 65 matches, win rate 51%, ELO balance −14.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.