RoughFire

USA
120 matches tracked
ELO ▼ 13
2,972
30-day peak: 3,006
Rank NA ▼ 18 places
#283
US #159 in US
30 days · prev. #265 · best #265
Last updated:

How does RoughFire play?

Rating 1.17 (from 107 matches) K/R 0.82 ADR 87.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 107 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 3.3
Knife kills 5 in 120 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 82%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 92%
MVPs per match 3.0+0.7 · Ø 2.3 better than 93%
4Ks and aces 14x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 52%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.18, ADR at 88.5
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −92

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
27 matches · 56% win rate
Between 6:00 and 12:00 −17 ELO, win rate 46%
On Wednesdays −17 ELO, win rate 50%

RoughFire loses the most ELO on Dust 2: −62 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 49 · Anubis
  3. Highest rating in a match: 3.39 · Vertigo
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 71%
0.82 better than 77%
88.6 better than 80%
1.14 better than 76%
54% of 147 duels better than 61%
67% of 15 situations better than 98%
Dust 227
56% better than 61%
0.84 better than 84%
88.8 better than 81%
1.25 better than 92%
47% of 83 duels better than 22%
31% of 16 situations better than 30%
Ancient19
68% better than 91%
0.80 better than 71%
85.2 better than 64%
1.09 better than 63%
58% of 80 duels better than 81%
45% of 11 situations better than 69%
Nuke17
41% better than 10%
0.77 right on the average
85.2 better than 62%
1.07 better than 47%
56% of 77 duels better than 67%
60% of 5 situations better than 91%
Inferno10
60% -
0.78 -
80.5 -
1.12-
45% of 42 duels -
17% of 6 situations -
Anubis7
43% -
0.90 -
89.4 -
1.35-
59% of 32 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RoughFire plays

Across 120 matches RoughFire averages K/R 0.82 and ADR 87.8; the rating across the 107 rated matches is 1.17. Biggest strength: Headshot rate at 62%, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 62% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 58 of 107 matches the rating was 1.10 or higher (54%), in 24 it was below 0.90. In 51 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. RoughFire loses the most ELO on Dust 2 (−62 ELO, win rate 56%). Things go best on Mirage (+97 ELO, win rate 58%). Match no. 3 of the day goes best: 68% win rate, −61 ELO. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −92. Unchanged in recent months: K/R at 0.83, Rating at 1.18, ADR at 88.5. Last 30 days: 9 matches, win rate 44%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.