Rom1sk

MX
120 matches tracked
ELO
2,264
Peak across the last 120 matches: 2,282
Rank NA ▲ 105 places
#3,388
MX #46 in MX
30 days · prev. #3,493 · best #3,274
Last updated:

How does Rom1sk play?

Rating 0.96 K/R 0.72 ADR 80.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.94−0.06 · Ø 1.00 better than 15%
Pistol kills per match 2.6
Knife kills 4 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 48%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 15%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 5x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 24%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp, ELO +331
= Stayed the same
K/R at 0.71, Rating at 0.94, ADR at 79.6
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −103 ELO
35 matches · 40% win rate
On Dust 2 −98 ELO
31 matches · 45% win rate
On Mirage −71 ELO
43 matches · 56% win rate

Rom1sk loses the most ELO in match 1 of the day: −103 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.58 · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 65%
0.74 right on the average
82.6 better than 59%
0.97 better than 27%
52% of 240 duels better than 54%
15% of 20 situations better than 4%
Dust 231
45% better than 28%
0.71 better than 35%
80.4 better than 48%
0.95 better than 22%
44% of 136 duels better than 16%
23% of 13 situations better than 12%
Ancient16
44% better than 24%
0.69 better than 23%
80.3 better than 44%
0.90 better than 11%
55% of 98 duels better than 68%
60% of 5 situations better than 93%
Cache13
38% -
0.75 -
79.5 -
0.99-
47% of 72 duels -
33% of 6 situations -
Anubis8
38% -
0.70 -
77.0 -
0.91-
48% of 48 duels -
0% of 3 situations -
Nuke8
38% -
0.72 -
78.3 -
0.97-
48% of 44 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rom1sk plays

Across 120 matches Rom1sk averages K/R 0.72, ADR 80.7 and a rating of 0.96. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 43 matches. In 39 of 120 matches the rating was 1.10 or higher (33%), in 57 it was below 0.90. In 55 matches with detailed stats: 5 4Ks and 1 ace. Rom1sk loses the most ELO in match 1 of the day (−103 ELO, win rate 40%). Things go best from match 5 of the day (±0 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: Win rate +16 pp, ELO +331. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.94, ADR at 79.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.