Rog3rX

BD
167 matches tracked 40 matches in 30 days
ELO ▼ 37
2,072
30-day peak: 2,127
Rank SEA ▼ 1,410 places
#4,858 #22 in BD
30 days · before #3,448 · best #3,441
Last updated:

How does Rog3rX play?

Rating 1.00 (from 96 matches) K/R 0.74 ADR 77.9 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 25% very weak below 0.75 19%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 21%+10 pp better than 86%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.7
Knife kills 3 in 167 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.2 pp better than 41%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 14x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.72, ADR at 76.7, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.72 (at the start 0.71).

Patterns

From the last 167 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −139 ELO
47 matches · 38% wins
From match 5 of the day −101 ELO
41 matches · 39% wins
Between 18:00 and 24:00 +4 ELO, win rate 42%

Rog3rX loses the most ELO on Dust 2: −139 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
38% better than 9%
0.70 better than 29%
77.0 better than 28%
1.00 better than 37%
57% of 176 duels better than 80%
33% of 30 situations better than 36%
Mirage47
53% better than 54%
0.75 better than 53%
79.5 better than 42%
0.95 better than 21%
54% of 142 duels better than 64%
46% of 26 situations better than 74%
Inferno19
68% better than 88%
0.92 better than 92%
91.7 better than 84%
1.34-
53% of 89 duels better than 53%
42% of 12 situations better than 57%
Ancient18
56% better than 60%
0.68 better than 17%
69.5 better than 3%
0.93-
30% of 20 duels better than 1%
50% of 4 situations better than 78%
Anubis15
60% better than 74%
0.78 better than 69%
81.8 better than 55%
1.12-
49% of 43 duels better than 33%
50% of 8 situations better than 79%
Nuke10
40% -
0.58 -
61.0 -
0.72-
48% of 33 duels -
50% of 2 situations -
Cache9
22% -
0.71 -
75.9 -
0.86-
46% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rog3rX plays

Across 167 matches Rog3rX averages K/R 0.74 and ADR 77.9; the rating across the 96 rated matches is 1.00. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 16.0 kills per match, 48% of them headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 29 of 96 matches the rating was 1.10 or higher (30%), in 42 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. Rog3rX loses the most ELO on Dust 2 (−139 ELO, win rate 38%). Things go best in match 4 of the day (+28 ELO, win rate 61%). Improved over the last three months: Win rate +16 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.7, Headshots at 49%. Last 30 days: 40 matches, win rate 48%, ELO balance −53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.