Rodri993

Portugal
On FACEIT since 2018 185 matches tracked 22 matches in 30 days
Last updated:

How does Rodri993 play?

Rating 1.01 (from 169 matches) K/R 0.70 ADR 75.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 6%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 20%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 73.8, Headshots at 56%, ELO at 2,271
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −174 ELO
70 matches · 41% win rate
On Anubis −127 ELO
39 matches · 44% win rate
On Mondays ±0 ELO, win rate 35%

Rodri993 loses the most ELO in match 1 of the day: −174 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
57% better than 69%
0.68 better than 22%
74.5 better than 19%
1.01 better than 40%
37% of 104 duels better than 2%
52% of 21 situations better than 84%
Dust 242
38% better than 10%
0.66 better than 15%
71.2 better than 9%
0.93 better than 16%
54% of 107 duels better than 65%
42% of 33 situations better than 60%
Anubis39
44% better than 23%
0.72 better than 37%
75.7 better than 21%
1.04 right on the average
49% of 98 duels better than 33%
24% of 21 situations better than 15%
Ancient24
54% better than 58%
0.76 better than 58%
79.9 better than 42%
1.08 better than 66%
61% of 51 duels better than 91%
39% of 18 situations better than 52%
Inferno24
54% right on the average
0.75 right on the average
81.1 better than 47%
1.10 better than 66%
56% of 72 duels better than 64%
38% of 21 situations right on the average
Nuke7
43% -
0.65 -
68.7 -
0.97-
38% of 16 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rodri993 plays

Across 185 matches Rodri993 averages K/R 0.70 and ADR 75.2; the rating across the 169 rated matches is 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 47 matches. In 64 of 169 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 107 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.29. Rodri993 loses the most ELO in match 1 of the day (−174 ELO, win rate 41%). Things go best in match 2 of the day (+73 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +73 ELO. Got weaker: K/R −0.04, Rating −0.06, Win rate −3 pp. Unchanged in recent months: ADR at 73.8, Headshots at 56%, ELO at 2,271. Last 30 days: 22 matches, win rate 45%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.