Rodman_91

France
180 matches tracked 59 matches in 30 days
Last updated:

How does Rodman_91 play?

Rating 0.96 (from 130 matches) K/R 0.69 ADR 78.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−2 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 80%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.95−0.05 · Ø 1.00 better than 20%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 8%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 10x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 79.0, Headshots at 55%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.70. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
52 matches · 60% win rate
On Dust 2 −4 ELO
47 matches · 45% win rate
Between 18:00 and 24:00 −23 ELO, win rate 42%
On Mondays +66 ELO, win rate 39%

Rodman_91 loses the most ELO on Inferno: −23 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.97 · Nuke

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno52
60% better than 70%
0.74 better than 45%
83.9 better than 57%
1.04 better than 42%
48% of 163 duels better than 23%
41% of 17 situations better than 62%
Dust 247
45% better than 28%
0.66 better than 16%
74.3 better than 19%
0.93 better than 18%
47% of 147 duels better than 27%
25% of 16 situations better than 17%
Nuke38
58% right on the average
0.68 better than 19%
80.5 better than 40%
0.97 better than 27%
58% of 144 duels better than 78%
47% of 15 situations better than 72%
Ancient22
41% better than 16%
0.70 better than 29%
78.8 better than 35%
0.89 better than 10%
48% of 60 duels better than 29%
13% of 8 situations better than 2%
Cache6
33% -
0.66 -
73.9 -
0.86-
29% of 28 duels -
-
Overpass6
67% -
0.61 -
69.3 -
-
-
-
Mirage5
40% -
0.53 -
60.0 -
0.70-
25% of 12 duels -
0% of 1 situations -
Anubis4
25% -
0.65 -
68.5 -
0.86-
22% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Rodman_91 plays

Across 180 matches Rodman_91 averages K/R 0.69 and ADR 78.2; the rating across the 130 rated matches is 0.96. Biggest strength: Utility damage per round at 6.8, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 52 matches. In 38 of 130 matches the rating was 1.10 or higher (29%), in 60 it was below 0.90. In 123 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Rodman_91 loses the most ELO on Inferno (−23 ELO, win rate 60%). Things go best on Nuke (+49 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate. Unchanged in recent months: K/R at 0.69, ADR at 79.0, Headshots at 55%, Win rate at 52%. Last 30 days: 59 matches, win rate 44%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.