Rodman_91
How does Rodman_91 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average6.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.70. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97.
Damage per round (ADR)
Best month: October 2026 with 80.2. Last 3 months: 79.0 (at the start 75.9). Just below the average (79.4).
Share of headshot kills
Best month: April 2026 with 57%. Last 3 months: 55% (at the start 56%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 52% (at the start 50%). Well above the average (46%).
Best month: September 2026 with 2,121.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Rodman_91 loses the most ELO on Inferno: −23 ELO, 60% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 33 · Inferno
- Highest rating in a match: 1.97 · Nuke
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rodman_91 plays
Across 180 matches Rodman_91 averages K/R 0.69 and ADR 78.2; the rating across the 130 rated matches is 0.96. Biggest strength: Utility damage per round at 6.8, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 52 matches. In 38 of 130 matches the rating was 1.10 or higher (29%), in 60 it was below 0.90. In 123 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Rodman_91 loses the most ELO on Inferno (−23 ELO, win rate 60%). Things go best on Nuke (+49 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate. Unchanged in recent months: K/R at 0.69, ADR at 79.0, Headshots at 55%, Win rate at 52%. Last 30 days: 59 matches, win rate 44%, net ELO −71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.