Roddiers

Turkey
243 matches tracked 92 matches in 30 days
Last updated:

How does Roddiers play?

Rating 1.01 K/R 0.70 ADR 76.3 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 243 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−3 pp · Ø 51% better than 17%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.4
Knife kills 2 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.65+0.33 · Ø 0.32 better than 99%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +61
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 77.1, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
62 matches · 52% win rate
In match 4 of the day +25 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 +41 ELO, win rate 44%
On Saturdays +8 ELO, win rate 42%

Roddiers loses the most ELO on Mirage: −79 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
57% better than 65%
0.66 better than 12%
73.0 better than 11%
0.97 better than 20%
47% of 276 duels better than 22%
45% of 55 situations better than 69%
Mirage62
52% better than 44%
0.75 better than 46%
81.2 better than 45%
1.07 better than 55%
54% of 225 duels better than 61%
34% of 38 situations better than 36%
Ancient40
40% better than 12%
0.67 better than 13%
72.2 better than 7%
0.95 better than 16%
42% of 145 duels better than 6%
53% of 19 situations better than 83%
Inferno26
50% better than 24%
0.76 better than 40%
80.4 better than 30%
1.10 better than 45%
46% of 91 duels better than 11%
40% of 20 situations right on the average
Anubis22
55% better than 54%
0.64 better than 6%
72.7 better than 8%
0.93 better than 12%
52% of 71 duels right on the average
43% of 14 situations better than 62%
Cache16
63% better than 68%
0.74 better than 30%
81.5 better than 36%
1.11 right on the average
56% of 50 duels better than 59%
25% of 12 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How Roddiers plays

Across 243 matches Roddiers averages K/R 0.70, ADR 76.3 and a rating of 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 42% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 94 of 243 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 182 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. Roddiers loses the most ELO on Mirage (−79 ELO, win rate 52%). Things go best from match 5 of the day (+166 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +166 ELO. Improved over the last three months: Headshots +4 pp, ELO +61. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 77.1, Win rate at 52%. Last 30 days: 92 matches, win rate 51%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.