Roarrie

IL
42 matches tracked
Last updated:

How does Roarrie play?

Rating 0.95 K/R 0.71 ADR 74.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 94%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.92−0.08 · Ø 1.00 better than 23%
Pistol kills per match 2.9
Knife kills 1 in 42 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 24%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 76%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 3x 4K, 1 ace in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
Whether Roarrie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

Soon this shows where Roarrie loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Nuke
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 23 · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
56% -
0.72 -
72.0 -
0.93-
53% of 43 duels -
0% of 4 situations -
Ancient8
63% -
0.67 -
72.9 -
0.92-
47% of 43 duels -
50% of 4 situations -
Anubis7
43% -
0.73 -
78.5 -
0.95-
57% of 21 duels -
33% of 9 situations -
Nuke7
71% -
0.81 -
81.2 -
1.13-
50% of 28 duels -
40% of 5 situations -
Dust 24
25% -
0.55 -
60.8 -
0.77-
44% of 16 duels -
-
Inferno4
75% -
0.65 -
73.8 -
0.84-
47% of 17 duels -
67% of 3 situations -
Cache3
67% -
0.79 -
86.9 -
1.03-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Roarrie plays

Across 42 matches Roarrie averages K/R 0.71, ADR 74.9 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 14.9 kills per match with 56% headshots. In 13 of 42 matches the rating was 1.10 or higher (31%), in 21 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.